diff --git a/GameVersion.cpp b/GameVersion.cpp index 605bf477..4e5538c0 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -55,8 +55,8 @@ #endif -CHAR8 czVersionNumber[16] = { "Build 19.06.27" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 19.06.28" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; -CHAR16 zRevisionNumber[16] = { L"Revision 8679" }; +CHAR16 zRevisionNumber[16] = { L"Revision 8680" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/Strategic/Game Init.cpp b/Strategic/Game Init.cpp index cf40baab..00d0fd3f 100644 --- a/Strategic/Game Init.cpp +++ b/Strategic/Game Init.cpp @@ -1266,7 +1266,7 @@ void InitVIPSectors() StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT; // increase troop count - VIP plus bodyguards - SectorInfo[vipspawnsector].ubNumElites += 5; + SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber ); // VIP placed ++gStrategicStatus.usVIPsLeft; @@ -1280,7 +1280,7 @@ void InitVIPSectors() StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT; // increase troop count - VIP plus bodyguards - SectorInfo[vipspawnsector].ubNumElites += 5; + SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber ); // VIP placed ++gStrategicStatus.usVIPsLeft;