- UB Improvements / Cleanup (by Jazz)

o Deleted old / unused files and added / updated new files
o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-08-28 17:09:45 +00:00
parent 52b3ebcf75
commit f8e30a5360
80 changed files with 79144 additions and 28123 deletions
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@@ -1,240 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
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<NAME>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<Name>None</Name>
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<Name>None</Name>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<Name>None</Name>
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<Name>None</Name>
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<Name>None</Name>
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<Name>None</Name>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Insurance</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
<NAME>
<uiIndex>51</uiIndex>
<Name>Miguel</Name>
</NAME>
<NAME>
<uiIndex>52</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
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<NAME>
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<Name>None</Name>
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<Name>None</Name>
</NAME>
<NAME>
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<Name>None</Name>
</NAME>
<NAME>
<uiIndex>58</uiIndex>
<Name>None</Name>
</NAME>
</SENDER_LIST>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<FILES_SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Recon Report</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Intercept #1</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Intercept #2</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Intercept #3</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Intercept #4</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>Intercept #5</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Intercept #6</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Mission briefing</Name>
</NAME>
</FILES_SENDER_LIST>
-726
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@@ -1,726 +0,0 @@
<!--
uiIndex The unique index of the person
Hidden 1 = person name will be hidden in tactical, 0 = person name will be visible in tactical
description Optional and not used in game. Used to easily identify the person here in the xml file
-->
<HIDDENNAMES>
<!-- AIM -->
<NAME>
<uiIndex>0</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
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<Hidden>0</Hidden>
</NAME>
<NAME>
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</NAME>
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</NAME>
<!-- MERC -->
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</NAME>
<NAME>
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</NAME>
<NAME>
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<Hidden>0</Hidden>
</NAME>
<!-- IMP -->
<NAME>
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</NAME>
<NAME>
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<Hidden>0</Hidden>
</NAME>
<NAME>
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<Hidden>0</Hidden>
</NAME>
<!-- NPC\RPC\EPC -->
<NAME>
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<Hidden>0</Hidden>
</NAME>
<NAME>
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<description>Gaston Cavalier</description>
<Hidden>0</Hidden>
</NAME>
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<description>Lt. "Stogie" Horge</description>
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</NAME>
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<Hidden>1</Hidden>
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<Hidden>1</Hidden>
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<Hidden>1</Hidden>
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<NAME>
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<Hidden>1</Hidden>
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<Hidden>1</Hidden>
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<Hidden>0</Hidden>
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</NAME>
</HIDDENNAMES>
File diff suppressed because it is too large Load Diff
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ArmourClass>
<id>0</id>
<name>Helmet</name>
</ArmourClass>
<ArmourClass>
<id>1</id>
<name>Vest</name>
</ArmourClass>
<ArmourClass>
<id>2</id>
<name>Leggings</name>
</ArmourClass>
<ArmourClass>
<id>3</id>
<name>Plate</name>
</ArmourClass>
<ArmourClass>
<id>4</id>
<name>Monster</name>
</ArmourClass>
<ArmourClass>
<id>5</id>
<name>Vehicle</name>
</ArmourClass>
</JA2Data>
@@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default 1</name>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
</AttachmentClass>
</JA2Data>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentSystem>
<id>0</id>
<name>Any</name>
</AttachmentSystem>
<AttachmentSystem>
<id>1</id>
<name>OAS Only</name>
</AttachmentSystem>
<AttachmentSystem>
<id>2</id>
<name>NAS Only</name>
</AttachmentSystem>
</JA2Data>
@@ -1,95 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Cursor>
<id>0</id>
<name>Invalid</name>
</Cursor>
<Cursor>
<id>1</id>
<name>Quest</name>
</Cursor>
<Cursor>
<id>2</id>
<name>Punch</name>
</Cursor>
<Cursor>
<id>3</id>
<name>Target</name>
</Cursor>
<Cursor>
<id>4</id>
<name>Knife</name>
</Cursor>
<Cursor>
<id>5</id>
<name>Aid</name>
</Cursor>
<Cursor>
<id>6</id>
<name>Toss</name>
</Cursor>
<Cursor>
<id>8</id>
<name>Mine</name>
</Cursor>
<Cursor>
<id>9</id>
<name>Lockpick</name>
</Cursor>
<Cursor>
<id>10</id>
<name>Metal Detector</name>
</Cursor>
<Cursor>
<id>11</id>
<name>Crowbar</name>
</Cursor>
<Cursor>
<id>12</id>
<name>Surveillance Camera</name>
</Cursor>
<Cursor>
<id>13</id>
<name>Camera</name>
</Cursor>
<Cursor>
<id>14</id>
<name>Key</name>
</Cursor>
<Cursor>
<id>15</id>
<name>Saw</name>
</Cursor>
<Cursor>
<id>16</id>
<name>Wirecutter</name>
</Cursor>
<Cursor>
<id>17</id>
<name>Remote</name>
</Cursor>
<Cursor>
<id>18</id>
<name>Bomb</name>
</Cursor>
<Cursor>
<id>19</id>
<name>Repair</name>
</Cursor>
<Cursor>
<id>20</id>
<name>Trajectory</name>
</Cursor>
<Cursor>
<id>21</id>
<name>Jar</name>
</Cursor>
<Cursor>
<id>22</id>
<name>Tin can</name>
</Cursor>
<Cursor>
<id>23</id>
<name>Refuel</name>
</Cursor>
</JA2Data>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionSize>
<id>0</id>
<name>None</name>
</ExplosionSize>
<ExplosionSize>
<id>1</id>
<name>Standard</name>
</ExplosionSize>
<ExplosionSize>
<id>2</id>
<name>HighExplosive</name>
</ExplosionSize>
</JA2Data>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionType>
<id>0</id>
<name>Normal</name>
</ExplosionType>
<ExplosionType>
<id>1</id>
<name>Stun</name>
</ExplosionType>
<ExplosionType>
<id>2</id>
<name>Tear Gas</name>
</ExplosionType>
<ExplosionType>
<id>3</id>
<name>Mustard Gas</name>
</ExplosionType>
<ExplosionType>
<id>4</id>
<name>Flare</name>
</ExplosionType>
<ExplosionType>
<id>5</id>
<name>Noise</name>
</ExplosionType>
<ExplosionType>
<id>6</id>
<name>Smoke</name>
</ExplosionType>
<ExplosionType>
<id>7</id>
<name>Creature Gas</name>
</ExplosionType>
<ExplosionType>
<id>8</id>
<name>Fire</name>
</ExplosionType>
<ExplosionType>
<id>9</id>
<name>Flashbang</name>
</ExplosionType>
</JA2Data>
@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ItemClass>
<id>1</id>
<name>Nothing</name>
</ItemClass>
<ItemClass>
<id>2</id>
<name>Gun</name>
</ItemClass>
<ItemClass>
<id>4</id>
<name>Knife</name>
</ItemClass>
<ItemClass>
<id>8</id>
<name>Throwing Knife</name>
</ItemClass>
<ItemClass>
<id>16</id>
<name>Launcher</name>
</ItemClass>
<ItemClass>
<id>32</id>
<name>Tentacle</name>
</ItemClass>
<ItemClass>
<id>64</id>
<name>Thrown Weapon</name>
</ItemClass>
<ItemClass>
<id>128</id>
<name>Blunt Weapon</name>
</ItemClass>
<ItemClass>
<id>256</id>
<name>Grenade</name>
</ItemClass>
<ItemClass>
<id>512</id>
<name>Bomb</name>
</ItemClass>
<ItemClass>
<id>1024</id>
<name>Ammo</name>
</ItemClass>
<ItemClass>
<id>2048</id>
<name>Armour</name>
</ItemClass>
<ItemClass>
<id>4096</id>
<name>Medkit</name>
</ItemClass>
<ItemClass>
<id>8192</id>
<name>Kit</name>
</ItemClass>
<ItemClass>
<id>32768</id>
<name>Face Item</name>
</ItemClass>
<ItemClass>
<id>65536</id>
<name>Key</name>
</ItemClass>
<ItemClass>
<id>131072</id>
<name>Load Bearing Equipment</name>
</ItemClass>
<ItemClass>
<id>268435456</id>
<name>Misc</name>
</ItemClass>
<ItemClass>
<id>536870912</id>
<name>Money</name>
</ItemClass>
</JA2Data>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<LBEClass>
<id>0</id>
<name>Nothing</name>
</LBEClass>
<LBEClass>
<id>1</id>
<name>Thigh Pack</name>
</LBEClass>
<LBEClass>
<id>2</id>
<name>Vest</name>
</LBEClass>
<LBEClass>
<id>3</id>
<name>Combat Pack</name>
</LBEClass>
<LBEClass>
<id>4</id>
<name>Backpack</name>
</LBEClass>
</JA2Data>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<MergeType>
<id>0</id>
<name>Destruction</name>
</MergeType>
<MergeType>
<id>1</id>
<name>Combine</name>
</MergeType>
<MergeType>
<id>2</id>
<name>Treat Armour</name>
</MergeType>
<MergeType>
<id>3</id>
<name>Explosive</name>
</MergeType>
<MergeType>
<id>4</id>
<name>Easy</name>
</MergeType>
<MergeType>
<id>5</id>
<name>Electronic</name>
</MergeType>
<MergeType>
<id>6</id>
<name>Use Item</name>
</MergeType>
<MergeType>
<id>7</id>
<name>Use Item (Hard)</name>
</MergeType>
</JA2Data>
@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<PocketSize>
<id>0</id>
<name>None</name>
</PocketSize>
<PocketSize>
<id>1</id>
<name>Small</name>
</PocketSize>
<PocketSize>
<id>2</id>
<name>Medium</name>
</PocketSize>
<PocketSize>
<id>3</id>
<name>Large</name>
</PocketSize>
</JA2Data>
@@ -1,107 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Silhouette>
<id>0</id>
<name>Vest</name>
</Silhouette>
<Silhouette>
<id>1</id>
<name>Right Thigh</name>
</Silhouette>
<Silhouette>
<id>2</id>
<name>Left Thigh</name>
</Silhouette>
<Silhouette>
<id>3</id>
<name>Backpack</name>
</Silhouette>
<Silhouette>
<id>4</id>
<name>Combat Pack</name>
</Silhouette>
<Silhouette>
<id>5</id>
<name>Gun</name>
</Silhouette>
<Silhouette>
<id>6</id>
<name>Rocket Launcher</name>
</Silhouette>
<Silhouette>
<id>7</id>
<name>Big Bag</name>
</Silhouette>
<Silhouette>
<id>8</id>
<name>Medium Bag</name>
</Silhouette>
<Silhouette>
<id>9</id>
<name>SMG</name>
</Silhouette>
<Silhouette>
<id>10</id>
<name>Explosive</name>
</Silhouette>
<Silhouette>
<id>11</id>
<name>Knife</name>
</Silhouette>
<Silhouette>
<id>12</id>
<name>Small Bag</name>
</Silhouette>
<Silhouette>
<id>13</id>
<name>Pistol</name>
</Silhouette>
<Silhouette>
<id>14</id>
<name>GL Grenade</name>
</Silhouette>
<Silhouette>
<id>15</id>
<name>Hand Grenade</name>
</Silhouette>
<Silhouette>
<id>16</id>
<name>Pistol Ammo</name>
</Silhouette>
<Silhouette>
<id>17</id>
<name>SMG Ammo</name>
</Silhouette>
<Silhouette>
<id>18</id>
<name>Rifle Ammo</name>
</Silhouette>
<Silhouette>
<id>19</id>
<name>Large Ammo</name>
</Silhouette>
<Silhouette>
<id>20</id>
<name>Shirt Pocket</name>
</Silhouette>
<Silhouette>
<id>21</id>
<name>Belt Clip</name>
</Silhouette>
<Silhouette>
<id>22</id>
<name>Huge/Belt Ammo</name>
</Silhouette>
<Silhouette>
<id>23</id>
<name>Revolver Ammo</name>
</Silhouette>
<Silhouette>
<id>24</id>
<name>Large Medical Cross</name>
</Silhouette>
<Silhouette>
<id>25</id>
<name>Small Medical Cross</name>
</Silhouette>
</JA2Data>
@@ -1,67 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<SkillCheckType>
<id>0</id>
<name>None</name>
</SkillCheckType>
<SkillCheckType>
<id>1</id>
<name>Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>2</id>
<name>Elec. Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>3</id>
<name>Attach Timed Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>4</id>
<name>Attach Remote Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>5</id>
<name>Plant Timed Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>6</id>
<name>Plant Remote Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>7</id>
<name>Open With Crowbar</name>
</SkillCheckType>
<SkillCheckType>
<id>8</id>
<name>Smash Door</name>
</SkillCheckType>
<SkillCheckType>
<id>9</id>
<name>Disarm Trap</name>
</SkillCheckType>
<SkillCheckType>
<id>10</id>
<name>Unjam Gun</name>
</SkillCheckType>
<SkillCheckType>
<id>11</id>
<name>Notice Dart</name>
</SkillCheckType>
<SkillCheckType>
<id>12</id>
<name>Lie to Queen</name>
</SkillCheckType>
<SkillCheckType>
<id>13</id>
<name>Attach Special Item</name>
</SkillCheckType>
<SkillCheckType>
<id>14</id>
<name>Attach Special Elec. Item</name>
</SkillCheckType>
<SkillCheckType>
<id>15</id>
<name>Disarm Elec. Trap</name>
</SkillCheckType>
</JA2Data>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponClass>
<id>0</id>
<name>None</name>
</WeaponClass>
<WeaponClass>
<id>1</id>
<name>Handgun</name>
</WeaponClass>
<WeaponClass>
<id>2</id>
<name>Submachinegun</name>
</WeaponClass>
<WeaponClass>
<id>3</id>
<name>Rifle</name>
</WeaponClass>
<WeaponClass>
<id>4</id>
<name>Machinegun</name>
</WeaponClass>
<WeaponClass>
<id>5</id>
<name>Shotgun</name>
</WeaponClass>
<WeaponClass>
<id>6</id>
<name>Knife</name>
</WeaponClass>
<WeaponClass>
<id>7</id>
<name>Monster</name>
</WeaponClass>
</JA2Data>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponType>
<id>0</id>
<name>None</name>
</WeaponType>
<WeaponType>
<id>1</id>
<name>Pistol</name>
</WeaponType>
<WeaponType>
<id>2</id>
<name>Machine Pistol</name>
</WeaponType>
<WeaponType>
<id>3</id>
<name>Submachinegun</name>
</WeaponType>
<WeaponType>
<id>4</id>
<name>Rifle</name>
</WeaponType>
<WeaponType>
<id>5</id>
<name>Sniper Rifle</name>
</WeaponType>
<WeaponType>
<id>6</id>
<name>Assault Rifle</name>
</WeaponType>
<WeaponType>
<id>7</id>
<name>Light Machinegun</name>
</WeaponType>
<WeaponType>
<id>8</id>
<name>Shotgun</name>
</WeaponType>
</JA2Data>
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@@ -1,206 +0,0 @@
<!--
In this file you can define, which mercs should be available on M.E.R.C website.
This works for USE_PROFILE_DATA_FROM_XML = TRUE (using MercProfiles.xml) and FALSE (using BinaryData\Prof*.dat).
If you want to hide any merc from M.E.R.C website, just delete the entry.
uiIndex: 0 - 254
Name: Optional Name of the merc
MercBioID: ID from the file "BinaryData\Mercbios.edt" file. Set this to -1 and no bios will be shown for the merc.
INFO: See list with entries below.
Drunk: If you set this to 1, then the merc should also have a drunken profile defined in MercProfiles.xml/Prof*.dat
There also has to be an entry here in this file right underneath (with uiIndex + 1) the "normal" profile.
INFO: In vanilla JA2, Larry has a "normal" and a "drunken" profile.
AlternateIndex: If <Drunk> is set to 0, you can always set this to -1. This indicates that there is no additional drunken profile for ther merc.
If <Drunk> is set to 1, then also an additional "drunken" profile has to exist.
In both profiles (normal, drunken) set the <AlternateIndex>, which points to the <uiIndex> of the alternating profile.
StartMercsAvailable: Set to 1 and the merc is available at the beginning. Set to 0 and merc will be available after X (<usDay>) days.
NewMercsAvailable: Accessible mercenary in the next day. Just set this to 0 for all mercs. This will only be set internal ingame.
ProfilId: uiIndex from MercProfiles.xml/Prof*.dat.
usMoneyPaid: The amount of money you have to pay Speck for this merc to show up on the website. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
usDay: When <StartMercsAvailable> is set to 0, you can set the days, when the merc should be available in M.E.R.C.
For example, if you set <usDay> to 3, the merc will be available on Day 3 + 1 day offset on the website.
Also the total amount of money you paid Speck has to be greater than <usMoneyPaid> for the merc to show up.
The following list shows the records defined in "BinaryData\Mercbios.edt". Use this for the <MercBioID> tag.
Record Merc
0 Biff
1 Haywire
2 Gastek
3 Razor
4 Flo
5 Gumpy
10 Bubba
6 Larry
7 Larry drunk
9 Numb
8 Couger
11 Gaston
12 Stogie
-->
<MERC_AVAILABLES>
<!-- Start Mercs -->
<MERC>
<uiIndex>0</uiIndex>
<Name>Biff</Name>
<MercBioID>0</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>40</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>1</uiIndex>
<Name>HAYWIRE</Name>
<MercBioID>1</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>41</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>2</uiIndex>
<Name>GASKET</Name>
<MercBioID>2</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>42</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>3</uiIndex>
<Name>RAZOR</Name>
<MercBioID>3</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>43</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>4</uiIndex>
<Name>FLO</Name>
<MercBioID>4</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>44</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>5</uiIndex>
<Name>GUMPY</Name>
<MercBioID>5</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>45</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<!-- New Mercs -->
<!-- Accessible mercenaries in the next day, and in next day...and next day. -->
<!-- ex. BUBBA 2 day ... Larry 3 day etc. -->
<MERC>
<uiIndex>6</uiIndex>
<Name>BUBBA</Name>
<MercBioID>10</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>50</ProfilId>
<usMoneyPaid>500</usMoneyPaid>
<usDay>8</usDay>
</MERC>
<MERC>
<uiIndex>7</uiIndex>
<Name>Larry</Name>
<MercBioID>6</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>8</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>46</ProfilId>
<usMoneyPaid>1000</usMoneyPaid>
<usDay>15</usDay>
</MERC>
<MERC>
<uiIndex>8</uiIndex>
<Name>Larry Drunk</Name>
<MercBioID>7</MercBioID>
<Drunk>1</Drunk>
<uiAlternateIndex>7</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>47</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>9</uiIndex>
<Name>Numb</Name>
<MercBioID>9</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>49</ProfilId>
<usMoneyPaid>15000</usMoneyPaid>
<usDay>20</usDay>
</MERC>
<MERC>
<uiIndex>10</uiIndex>
<Name>Cougar</Name>
<MercBioID>8</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>48</ProfilId>
<usMoneyPaid>20000</usMoneyPaid>
<usDay>25</usDay>
</MERC>
<MERC>
<uiIndex>11</uiIndex>
<Name>Gaston</Name>
<MercBioID>11</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>58</ProfilId>
<usMoneyPaid>25000</usMoneyPaid>
<usDay>30</usDay>
</MERC>
<MERC>
<uiIndex>12</uiIndex>
<Name>Stogie</Name>
<MercBioID>12</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<NewMercsAvailable>0</NewMercsAvailable>
<StartMercsAvailable>0</StartMercsAvailable>
<ProfilId>59</ProfilId>
<usMoneyPaid>26000</usMoneyPaid>
<usDay>31</usDay>
</MERC>
</MERC_AVAILABLES>
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<!--
uiIndex - unique number (max.200) (required)
Name - description (optional)
FaceIndex - face index EPC/RPC (required)
EyesX - position of eyes X (required)
EyesY - position of eyes Y (required)
MouthX - position of mouth X (required)
MouthY - position of mouth Y (required)
-->
<SMALLFACE>
<FACE>
<uiIndex>0</uiIndex>
<Name>Gaston</Name>
<FaceIndex>58</FaceIndex>
<EyesX>13</EyesX>
<EyesY>5</EyesY>
<MouthX>10</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>1</uiIndex>
<Name>Stogie</Name>
<FaceIndex>59</FaceIndex>
<EyesX>9</EyesX>
<EyesY>4</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>2</uiIndex>
<Name>Manuel</Name>
<FaceIndex>60</FaceIndex>
<EyesX>14</EyesX>
<EyesY>2</EyesY>
<MouthX>13</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>3</uiIndex>
<Name>Biggens</Name>
<FaceIndex>61</FaceIndex>
<EyesX>5</EyesX>
<EyesY>6</EyesY>
<MouthX>5</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>4</uiIndex>
<Name>Kulba</Name>
<FaceIndex>62</FaceIndex>
<EyesX>6</EyesX>
<EyesY>4</EyesY>
<MouthX>6</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>5</uiIndex>
<Name>RAT</Name>
<FaceIndex>63</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>6</uiIndex>
<Name>Tex</Name>
<FaceIndex>64</FaceIndex>
<EyesX>3</EyesX>
<EyesY>6</EyesY>
<MouthX>3</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>7</uiIndex>
<Name>65</Name>
<FaceIndex>65</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>8</uiIndex>
<Name>66</Name>
<FaceIndex>66</FaceIndex>
<EyesX>9</EyesX>
<EyesY>4</EyesY>
<MouthX>7</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>9</uiIndex>
<Name>67</Name>
<FaceIndex>67</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>10</uiIndex>
<Name>68</Name>
<FaceIndex>68</FaceIndex>
<EyesX>4</EyesX>
<EyesY>6</EyesY>
<MouthX>5</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>11</uiIndex>
<Name>69</Name>
<FaceIndex>69</FaceIndex>
<EyesX>8</EyesX>
<EyesY>9</EyesY>
<MouthX>7</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>12</uiIndex>
<Name>70</Name>
<FaceIndex>70</FaceIndex>
<EyesX>4</EyesX>
<EyesY>7</EyesY>
<MouthX>5</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>13</uiIndex>
<Name>71</Name>
<FaceIndex>71</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>14</uiIndex>
<Name>72</Name>
<FaceIndex>72</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>15</uiIndex>
<Name>73</Name>
<FaceIndex>73</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>16</uiIndex>
<Name>74</Name>
<FaceIndex>74</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>17</uiIndex>
<Name>Jerry Milo</Name>
<FaceIndex>76</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>18</uiIndex>
<Name>90</Name>
<FaceIndex>90</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>19</uiIndex>
<Name>97</Name>
<FaceIndex>97</FaceIndex>
<EyesX>11</EyesX>
<EyesY>7</EyesY>
<MouthX>9</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>20</uiIndex>
<Name>106</Name>
<FaceIndex>106</FaceIndex>
<EyesX>9</EyesX>
<EyesY>5</EyesY>
<MouthX>7</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>21</uiIndex>
<Name>118</Name>
<FaceIndex>118</FaceIndex>
<EyesX>6</EyesX>
<EyesY>4</EyesY>
<MouthX>6</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>22</uiIndex>
<Name>119</Name>
<FaceIndex>119</FaceIndex>
<EyesX>12</EyesX>
<EyesY>4</EyesY>
<MouthX>10</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>23</uiIndex>
<Name>148</Name>
<FaceIndex>148</FaceIndex>
<EyesX>8</EyesX>
<EyesY>6</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>24</uiIndex>
<Name>156</Name>
<FaceIndex>156</FaceIndex>
<EyesX>6</EyesX>
<EyesY>5</EyesY>
<MouthX>6</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>25</uiIndex>
<Name>157</Name>
<FaceIndex>157</FaceIndex>
<EyesX>13</EyesX>
<EyesY>7</EyesY>
<MouthX>11</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>26</uiIndex>
<Name>158</Name>
<FaceIndex>158</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
</SMALLFACE>