diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index 2855c8f9e..9582dd7e2 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -2618,46 +2618,6 @@ ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
-[Tactical Poison Settings]
-
-;******************************************************************************************************************************
-; In this section you can specify the new poison system
-;******************************************************************************************************************************
-
-; The poison system is a new feature that gives a bit of variation to the life and damage system.
-; Certain sources can deal poison damage (as of now, only zombies). This means that damage can be poisonous. If a merc receives
-; poison damage, he not only looses life, he also gains a poison point.
-; The basic consequences are:
-; - if he bleeds, there is chance, depending on the ratio of total poison points to maximim life points, that he gains additional
-; poison points
-; - poison works as a counter to mercs natural regeneration (which is calculated every hour). If a merc is poisoned enough, he
-; can lose a life point this way! This simulates the character getting sicker and sicker because of the poison in his veins.
-; The lost point will be bandaged, so you do not have to immediately bandage it.
-; - However, if our health drops below 15 points because of poisoning, we suffer a shock, the points won't be damaged anymore.
-; We require immediate medical assistance, or we will die!
-; Yes, it is possible to die this way.
-; - If not treated, poison will invariably spread in an infected merc. To prevent this, you can cure him. Curing poison is a new
-; action automatically performed by your doctors and the hospital, if the merc is their patient.
-; Once a patient is back to full life, The poison is cured (curing 1 pt of poison costs as much as chealing 1 pt of life).
-; If using the new trait system, the doctoring merc needs to have the PARAMEDIC or DOCTOR Skill to cure poison.
-
-; Basic medical skill needed to cure poison (in addition to doctoring skill). Range: 1-100
-POISON_BASE_MEDICAL_SKILL_TO_CURE = 50
-
-; A multiplicator that determines how many heal points are needed to cure one point of poison
-POISON_MEDICAL_POINTS_TO_CURE_MULTIPLICATOR = 0.5
-
-; Percentage of damage dealt by zombies that will be poisoned. Range: 0 - 100
-ZOMBIE_POISON_DAMAGE_PERCENTAGE = 50
-
-; This multiplier determines the damage we take every hour for being poisoned (simulating our health deteriorating from the infection).
-; Roughly speaking, the damage we take equals (total poison/max life) * (100 - poison resistance) * this multiplier
-; valid values from 1.0 to 10.0, 4.0 is recommended
-POISON_INFECTION_DAMAGE_MULTIPLIER = 2.0
-
-;******************************************************************************************************************************
-;******************************************************************************************************************************
-
[Tactical Food Settings]
;******************************************************************************************************************************
@@ -2692,9 +2652,6 @@ FOOD_DECAY_IN_SECTORS = TRUE
; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0
FOOD_DECAY_MODIFICATOR = 1.0
-; maximum amount of food poisoning one can get from eating a single piece of food
-FOOD_MAX_POISONING = 5
-
; do mercs make sounds when eating/drinking?
FOOD_EATING_SOUNDS = TRUE
diff --git a/gamedir/Data-1.13/TableData/Backgrounds.xml b/gamedir/Data-1.13/TableData/Backgrounds.xml
index 09aa5584a..09d8db2ec 100644
--- a/gamedir/Data-1.13/TableData/Backgrounds.xml
+++ b/gamedir/Data-1.13/TableData/Backgrounds.xml
@@ -43,7 +43,6 @@
0
- 0
0
0
0
@@ -784,7 +783,6 @@
Punk
Living in the Urban jungle for quite a few years surely has its merits.
5
- 15
15
10
2
@@ -951,7 +949,6 @@
3
-10
5
- 17
20
15
5
@@ -1365,7 +1362,6 @@
-3
3
3
- 15
20
10
4
@@ -1563,7 +1559,6 @@
Child
Child
And there goes the Geneva convention...
- -20
-20
-20
-20
@@ -2360,7 +2355,6 @@
-10
-5
10
- 20
-10
1
1
@@ -2518,7 +2512,6 @@
3
-10
5
- 17
20
15
5
@@ -2536,7 +2529,6 @@
3
-10
5
- 17
20
15
5
@@ -2552,7 +2544,6 @@
3
3
10
- 17
30
30
1
@@ -2860,7 +2851,6 @@
Hypochondriac
When you enter a ward, all medical personnel tries to look overly
busy or hides around corners in a futile attempt to avoid you.
The List of your possible afflictions just keeps getting bigger and bigger!
3
- 10
-10
-20
1
@@ -2954,7 +2944,6 @@
Convict
Convict
Anyone surviving in a merciless prison is bound to be more
dangerous on release - if he survives that long.
- 5
2
5
2
@@ -3094,7 +3083,6 @@
-10
1
5
- 5
2
1
1
@@ -3270,7 +3258,6 @@
Convict
Convict
Anyone surviving in a merciless prison is bound to be more
dangerous on release - if he survives that long.
- 5
2
5
2
@@ -3683,7 +3670,6 @@
Hypochondriac
When you enter a ward, all medical personnel tries to look overly
busy or hides around corners in a futile attempt to avoid you.
The List of your possible afflictions just keeps getting bigger and bigger!
3
- 10
-10
-20
diff --git a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml
index d32c0c1bb..8a3cfbe4c 100644
--- a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml
+++ b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml
@@ -33,7 +33,6 @@
0
0.0
- 0
0.0
0
1.0
@@ -72,7 +71,6 @@
0
-0.17
- 0
0.1
0
1.0
@@ -111,7 +109,6 @@
0
0.13
- 0
0.2
0
1.0
@@ -150,7 +147,6 @@
0
0.3
- 0
0.2
0
1.0
@@ -189,7 +185,6 @@
0
Buckshot
0.0
- 0
0.0
0
1.0
@@ -228,7 +223,6 @@
0
Flechette
0.03
- 0
-0.25
0
1.0
@@ -267,7 +261,6 @@
0
0.08
- 0
0.0
0
1.0
@@ -306,7 +299,6 @@
0
0.0
- 0
0.0
0
1.0
@@ -345,7 +337,6 @@
0
0.0
- 0
0.0
0
1.0
@@ -384,7 +375,6 @@
0
0.15
- 0
0.0
0
1.0
@@ -423,7 +413,6 @@
0
0.3
- 0
0.4
0
1.0
@@ -462,7 +451,6 @@
0
-0.1
- 0
-0.5
0
1.0
@@ -501,7 +489,6 @@
0
0.5
- 0
0.8
0
1.0
@@ -540,7 +527,6 @@
0
0.35
- 0
0.3
0
1.0
@@ -579,7 +565,6 @@
0
-0.2
- 0
0.08
0
1.0
@@ -618,7 +603,6 @@
1
0.25
- 0
0.4
0
1.0
@@ -657,7 +641,6 @@
1
0.35
- 0
0.5
0
1.0
@@ -696,7 +679,6 @@
0
0.08
- 0
0.15
0
1.0
@@ -735,7 +717,6 @@
0
0.18
- 0
0.35
0
1.0
@@ -774,7 +755,6 @@
0
-0.1
- 0
-0.15
0
1.0
@@ -813,7 +793,6 @@
0
-0.15
- 0
-0.05
0
1.0
@@ -852,7 +831,6 @@
0
0.04
- 0
0.1
0
1.0
@@ -891,7 +869,6 @@
0
0.07
- 0
0.1
0
1.0
@@ -930,7 +907,6 @@
0
-0.05
- 0
-0.1
0
1.0
@@ -969,7 +945,6 @@
0
0.13
- 0
0.03
0
1.0
@@ -1008,7 +983,6 @@
0
0.06
- 0
0.35
0
1.0
@@ -1047,7 +1021,6 @@
0
0.23
- 0
0.27
0
1.0
@@ -1086,7 +1059,6 @@
0
Duplex
0.15
- 0
0.3
0
1.0
@@ -1125,7 +1097,6 @@
0
-0.03
- 0
0.2
0
1.0
@@ -1164,7 +1135,6 @@
0
-0.1
- 0
0
1
1.0
@@ -1203,7 +1173,6 @@
0
0
- 0
0
2
1.0
@@ -1242,7 +1211,6 @@
0
0.3
- 0
0.2
4
1.0
@@ -1281,7 +1249,6 @@
0
-0.2
- 0
0.15
0
0.3
diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml
index acddec77c..29f2dd51a 100644
--- a/gamedir/Data-1.13/TableData/Items/Items.xml
+++ b/gamedir/Data-1.13/TableData/Items/Items.xml
@@ -169,7 +169,6 @@
0.0
0.0
0.0
- 0
0
0
0
@@ -46386,28 +46385,16 @@
-
1539
- Antidote
- Antidote
- This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine.
- Antidote
- Not for sale through BR.
- 268435456
+ Nada
+ Nothing
+ Index 923
+ Nothing
+ Nothing
+ 1
1
- 1
- 70
- 1
- 8
- 10
- 150
- 5
- 1
- 1
+ 34
+ 1
1
- 1
- 1
- 1
- 1081344
- 100.0
diff --git a/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml b/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml
index 16af940d8..fcfc96e00 100644
--- a/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml
+++ b/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml
@@ -77,31 +77,26 @@
15
- 1539
- 5
-
-
- 16
1544
4
- 17
+ 16
1547
5
- 18
+ 17
1548
3
- 19
+ 18
1578
3
- 20
+ 19
1634
5