mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
M.E.R.C Optional Gear (by Buggler)
- Added MERC optional gear purchase - Adopted Tais' gear cost format as previously gear cost uses MercProfiles.xml 'optional gear cost' value if hire without pressing any 'gear kit' button - Added condition to settle bills first before hiring same merc from MERC - Added MERC starting gear hotkey - Fix for AIM starting gear hotkey when using old inventory - Removed unused variable in fresh_header.h git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -5174,7 +5174,7 @@ void HandleAimMemberKeyBoardInput()
|
||||
break;
|
||||
#endif
|
||||
case '1':
|
||||
if(gGameExternalOptions.gfUseNewStartingGearInterface)
|
||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
||||
{
|
||||
// kit 1
|
||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
||||
@@ -5197,7 +5197,7 @@ void HandleAimMemberKeyBoardInput()
|
||||
}
|
||||
break;
|
||||
case '2':
|
||||
if(gGameExternalOptions.gfUseNewStartingGearInterface)
|
||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
||||
{
|
||||
// kit 2
|
||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
||||
@@ -5220,7 +5220,7 @@ void HandleAimMemberKeyBoardInput()
|
||||
}
|
||||
break;
|
||||
case '3':
|
||||
if(gGameExternalOptions.gfUseNewStartingGearInterface)
|
||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
||||
{
|
||||
// kit 3
|
||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
||||
@@ -5243,7 +5243,7 @@ void HandleAimMemberKeyBoardInput()
|
||||
}
|
||||
break;
|
||||
case '4':
|
||||
if(gGameExternalOptions.gfUseNewStartingGearInterface)
|
||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
||||
{
|
||||
// kit 4
|
||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
||||
@@ -5266,7 +5266,7 @@ void HandleAimMemberKeyBoardInput()
|
||||
}
|
||||
break;
|
||||
case '5':
|
||||
if(gGameExternalOptions.gfUseNewStartingGearInterface)
|
||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
||||
{
|
||||
// kit 5
|
||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
||||
|
||||
Reference in New Issue
Block a user