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https://github.com/1dot13/source.git
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Fixes by rftr:
- options screen: fixed crash related to handling inputs while the screen was loading/refreshing - options screen and features screen: added 'Q' input handling to quit to the main menu git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-2
@@ -81,6 +81,7 @@ INT32 giOptionsMessageBox = -1; // Options pop up messages index value
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INT8 gbHighLightedOptionText = -1;
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BOOLEAN gfOptionsScreenUnloading = FALSE;
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//BOOLEAN gfHideBloodAndGoreOption=FALSE; //all this blood gore option enforcment is unused
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//If a germany build we are to hide the blood and gore option
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@@ -226,11 +227,13 @@ UINT32 OptionsScreenHandle()
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BlitBufferToBuffer( guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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else
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{
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GetOptionsScreenUserInput();
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}
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RestoreBackgroundRects();
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GetOptionsScreenUserInput();
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HandleOptionsScreen();
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if( gfRedrawOptionsScreen )
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@@ -759,11 +762,16 @@ BOOLEAN EnterOptionsScreen()
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gfSettingOfDontAnimateSmoke = gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ];
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gfSettingOfTacticalFaceIcon = gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ];
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gfOptionsScreenUnloading = FALSE;
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return( TRUE );
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}
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void ExitOptionsScreen()
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{
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if (gfOptionsScreenUnloading == TRUE)
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return;
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gfOptionsScreenUnloading = TRUE;
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if( gfExitOptionsDueToMessageBox )
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{
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@@ -963,6 +971,13 @@ void GetOptionsScreenUserInput()
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{
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switch( Event.usParam )
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{
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case 'q':
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case 'Q':
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//Confirm the Exit to the main menu screen
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DoOptionsMessageBox( MSG_BOX_BASIC_STYLE, zOptionsText[OPT_RETURN_TO_MAIN], OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO,
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ConfirmQuitToMainMenuMessageBoxCallBack );
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break;
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case ESC:
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SetOptionsExitScreen( guiPreviousOptionScreen );
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break;
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