diff --git a/Laptop/personnel.cpp b/Laptop/personnel.cpp index 524465d9f..be7132902 100644 --- a/Laptop/personnel.cpp +++ b/Laptop/personnel.cpp @@ -322,8 +322,6 @@ void RenderPersonnelStats(INT32 iId, INT32 iSlot); void RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther ); void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason); void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason); -void LeftFFButtonCallBack(GUI_BUTTON *btn,INT32 reason); -void RightFFButtonCallBack(GUI_BUTTON *btn,INT32 reason); void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason ); void CreatePersonnelButtons( void ); void DeletePersonnelButtons( void ); @@ -1225,36 +1223,6 @@ void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason) } } -void LeftFFButtonCallBack(GUI_BUTTON *btn,INT32 reason) -{ - if (!(btn->uiFlags & BUTTON_ENABLED)) - return; - - if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) - { - if(!(btn->uiFlags & BUTTON_CLICKED_ON)) - { - fReDrawScreenFlag=TRUE; - } - btn->uiFlags|=(BUTTON_CLICKED_ON); - } - else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) - { - if(btn->uiFlags & BUTTON_CLICKED_ON) - { - btn->uiFlags&=~(BUTTON_CLICKED_ON); - fReDrawScreenFlag=TRUE; - PrevPersonnelFace( ); - PrevPersonnelFace( ); - PrevPersonnelFace( ); - PrevPersonnelFace( ); - - // set states - SetPersonnelButtonStates( ); - } - } -} - void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason) { if (!(btn->uiFlags & BUTTON_ENABLED)) @@ -1288,36 +1256,6 @@ void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason) } } -void RightFFButtonCallBack(GUI_BUTTON *btn,INT32 reason) -{ - if (!(btn->uiFlags & BUTTON_ENABLED)) - return; - - if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) - { - if(!(btn->uiFlags & BUTTON_CLICKED_ON)) - { - fReDrawScreenFlag=TRUE; - } - btn->uiFlags|=(BUTTON_CLICKED_ON); - } - else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) - { - if(btn->uiFlags & BUTTON_CLICKED_ON) - { - btn->uiFlags&=~(BUTTON_CLICKED_ON); - fReDrawScreenFlag=TRUE; - NextPersonnelFace( ); - NextPersonnelFace( ); - NextPersonnelFace( ); - NextPersonnelFace( ); - - // set states - SetPersonnelButtonStates( ); - } - } -} - void DisplayHeader( void ) { SetFont(PERS_HEADER_FONT);