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Removed AP_SUPPRESSION_SHOCK_DIVISOR option.
HandleSuppressionFire: improved code to calculate suppression shock, take into account 100AP / 25AP system. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8948 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3251,8 +3251,7 @@ void LoadGameAPBPConstants()
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APBPConstants[AP_MIN_LIMIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MIN_LIMIT",-100),-100);
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APBPConstants[AP_LOST_PER_MORALE_DROP] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_LOST_PER_MORALE_DROP",12),12);
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APBPConstants[AP_SUPPRESSION_MOD] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_SUPPRESSION_MOD",24),24);
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// HEADROCK HAM 3.5: Determines divisor for AP/Shock ratio. 100AP will have this set at 4, 25AP will have this set at 1.
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APBPConstants[AP_SUPPRESSION_SHOCK_DIVISOR] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_SUPPRESSION_SHOCK_DIVISOR",4),4);
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// HEADROCK HAM 3.2: Modifier for legshot AP loss based on damage
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APBPConstants[AP_LOSS_PER_LEGSHOT_DAMAGE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_LOSS_PER_LEGSHOT_DAMAGE",4),4);
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