mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Removed AP_SUPPRESSION_SHOCK_DIVISOR option.
HandleSuppressionFire: improved code to calculate suppression shock, take into account 100AP / 25AP system. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8948 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -123,8 +123,6 @@ AP_MAX_TURN_SUPPRESSED,
|
||||
AP_MIN_LIMIT,
|
||||
AP_LOST_PER_MORALE_DROP,
|
||||
AP_SUPPRESSION_MOD,
|
||||
// HEADROCK HAM 3.5: Ratio of AP loss to Suppression Shock gain.
|
||||
AP_SUPPRESSION_SHOCK_DIVISOR,
|
||||
// HEADROCK HAM 3.3: AP loss per point of damage, inflicted when a character is knocked down by a hit to the legs.
|
||||
AP_LOSS_PER_LEGSHOT_DAMAGE,
|
||||
|
||||
|
||||
Reference in New Issue
Block a user