- Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@857 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AcyForsythe
2007-04-25 22:45:10 +00:00
parent a5dd7f7a76
commit f9fe75d5e7
13 changed files with 168 additions and 55 deletions
+116 -40
View File
@@ -6,7 +6,7 @@
--------------------Configuration: TileEngine - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPC.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\TileEngine\Ambient Control.cpp"
@@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPC.tmp" with contents
"C:\JA2\Build\TileEngine\worldman.cpp"
"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPC.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp" with contents
[
/nologo /out:"Release\TileEngine.lib"
".\Release\Ambient Control.obj"
@@ -87,11 +87,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp" with contents
.\Release\worldman.obj
.\Release\XML_ExplosionData.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp"
<h3>Output Window</h3>
Compiling...
Ambient Control.cpp
GENERATED PCH FOR TILEENGINE PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Buildings.cpp
environment.cpp
Exit Grids.cpp
@@ -132,7 +133,7 @@ Creating library...
--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
@@ -172,14 +173,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp" with contents
"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPF.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPF.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp" with contents
[
/nologo /out:".\Release\Standard Gaming Platform.lib"
".\Release\Button Sound Control.obj"
@@ -221,24 +222,28 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with content
".\Release\WinFont.obj"
".\ddraw.lib"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp"
<h3>Output Window</h3>
Compiling...
Button Sound Control.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Button System.cpp
Container.cpp
Cursor Control.cpp
DbMan.cpp
DirectDraw Calls.cpp
DirectX Common.cpp
(Language set to ENGLISH, You'll need english CDs)
GENERATED PCH FOR JA2 SGP PROJECT.
English.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
ExceptionHandling.cpp
FileCat.cpp
FileMan.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Font.cpp
himage.cpp
impTGA.cpp
@@ -247,14 +252,17 @@ Install.cpp
LibraryDataBase.cpp
line.cpp
MemMan.cpp
(Language set to ENGLISH, You'll need english CDs)
mousesystem.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Mutex Manager.cpp
PCX.cpp
Random.cpp
readdir.cpp
RegInst.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
sgp.cpp
shading.cpp
soundman.cpp
@@ -262,20 +270,23 @@ STCI.cpp
stringicmp.cpp
timer.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
video.cpp
vobject.cpp
vobject_blitters.cpp
vsurface.cpp
WinFont.cpp
(Language set to ENGLISH, You'll need english CDs)
Compiling...
DEBUG.cpp
GENERATED PCH FOR JA2 SGP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Creating library...
<h3>
--------------------Configuration: Tactical - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\Air Raid.cpp"
@@ -372,14 +383,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with content
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp" with contents
[
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\LOS.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" with contents
[
/nologo /out:"Release\Tactical.lib"
".\Release\Air Raid.obj"
@@ -477,11 +488,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with content
.\Release\XML_Sounds.obj
.\Release\XML_TonyInventory.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp"
<h3>Output Window</h3>
Compiling...
Air Raid.cpp
GENERATED PCH FOR TACTICAL PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Animation Cache.cpp
Animation Control.cpp
Animation Data.cpp
@@ -495,8 +507,10 @@ Civ Quotes.cpp
Dialogue Control.cpp
DisplayCover.cpp
GENERATED PCH FOR TACTICAL AI PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Drugs And Alcohol.cpp
GENERATED PCH FOR TACTICAL PROJECT.
(Language set to ENGLISH, You'll need english CDs)
End Game.cpp
Enemy Soldier Save.cpp
EnemyItemDrops.cpp
@@ -542,8 +556,10 @@ Soldier Profile.cpp
Soldier Tile.cpp
SoldierTooltips.cpp
GENERATED PCH FOR TACTICAL PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Spread Burst.cpp
GENERATED PCH FOR TACTICAL PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Squads.cpp
Strategic Exit GUI.cpp
Structure Wrap.cpp
@@ -581,12 +597,13 @@ XML_TonyInventory.cpp
Compiling...
LOS.cpp
GENERATED PCH FOR TACTICAL PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Creating library...
<h3>
--------------------Configuration: Utils - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Utils\_DutchText.cpp"
@@ -629,8 +646,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with content
"C:\JA2\Build\Utils\XML_Strings.cpp"
"C:\JA2\Build\Utils\XML_Strings2.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" with contents
[
/nologo /out:"Release\Utils.lib"
.\Release\_DutchText.obj
@@ -673,28 +690,36 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with content
.\Release\XML_Strings.obj
.\Release\XML_Strings2.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp"
<h3>Output Window</h3>
Compiling...
_DutchText.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
_EnglishText.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
_FrenchText.cpp
_GermanText.cpp
_ItalianText.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
_Ja25EnglishText.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
_Ja25GermanText.cpp
_PolishText.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
_RussianText.cpp
Animated ProgressBar.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Cinematics.cpp
(Language set to ENGLISH, You'll need english CDs)
Cursors.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Debug Control.cpp
dsutil.cpp
Encrypted File.cpp
@@ -702,20 +727,27 @@ Event Manager.cpp
Event Pump.cpp
Font Control.cpp
INIReader.cpp
(Language set to ENGLISH, You'll need english CDs)
MapUtility.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
MercTextBox.cpp
message.cpp
Multi Language Graphic Utils.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Multilingual Text Code Generator.cpp
Music Control.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
PopUpBox.cpp
Quantize Wrap.cpp
(Language set to ENGLISH, You'll need english CDs)
Quantize.cpp
(Language set to ENGLISH, You'll need english CDs)
Slider.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Sound Control.cpp
STIConvert.cpp
Text Input.cpp
@@ -725,6 +757,7 @@ Utilities.cpp
WordWrap.cpp
XML_Items.cpp
GENERATED PCH FOR TACTICAL PROJECT.
(Language set to ENGLISH, You'll need english CDs)
XML_Strings.cpp
XML_Strings2.cpp
Creating library...
@@ -732,7 +765,7 @@ Creating library...
--------------------Configuration: TacticalAI - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\TacticalAI\AIList.cpp"
@@ -750,8 +783,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with content
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
"C:\JA2\Build\TacticalAI\Realtime.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" with contents
[
/nologo /out:"Release\TacticalAI.lib"
.\Release\AIList.obj
@@ -769,11 +802,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with content
.\Release\QuestDebug.obj
.\Release\Realtime.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp"
<h3>Output Window</h3>
Compiling...
AIList.cpp
GENERATED PCH FOR TACTICAL AI PROJECT.
(Language set to ENGLISH, You'll need english CDs)
AIMain.cpp
AIUtils.cpp
Attacks.cpp
@@ -792,7 +826,7 @@ Creating library...
--------------------Configuration: Editor - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Editor\Cursor Modes.cpp"
@@ -820,8 +854,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with content
"C:\JA2\Build\Editor\smooth.cpp"
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" with contents
[
/nologo /out:"Release\Editor.lib"
".\Release\Cursor Modes.obj"
@@ -849,10 +883,11 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with content
.\Release\smooth.obj
".\Release\Smoothing Utils.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp"
<h3>Output Window</h3>
Compiling...
Cursor Modes.cpp
(Language set to ENGLISH, You'll need english CDs)
edit_sys.cpp
Editor Callbacks.cpp
Editor Modes.cpp
@@ -881,7 +916,7 @@ Creating library...
--------------------Configuration: Laptop - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Laptop\aim.cpp"
@@ -942,8 +977,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with content
"C:\JA2\Build\Laptop\sirtech.cpp"
"C:\JA2\Build\Laptop\Store Inventory.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP63.tmp" with contents
[
/nologo /out:"Release\Laptop.lib"
.\Release\aim.obj
@@ -1004,11 +1039,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with content
.\Release\sirtech.obj
".\Release\Store Inventory.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP63.tmp"
<h3>Output Window</h3>
Compiling...
aim.cpp
GENERATED PCH FOR LAPTOP PROJECT.
(Language set to ENGLISH, You'll need english CDs)
AimArchives.cpp
AimFacialIndex.cpp
AimHistory.cpp
@@ -1070,7 +1106,7 @@ Creating library...
--------------------Configuration: Strategic - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP64.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Strategic\AI Viewer.cpp"
@@ -1116,9 +1152,11 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with content
"C:\JA2\Build\Strategic\strategic.cpp"
"C:\JA2\Build\Strategic\strategicmap.cpp"
"C:\JA2\Build\Strategic\Town Militia.cpp"
"C:\JA2\Build\Strategic\XML_Army.cpp"
"C:\JA2\Build\Strategic\XML_Roaming.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP64.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP65.tmp" with contents
[
/nologo /out:"Release\Strategic.lib"
".\Release\AI Viewer.obj"
@@ -1164,12 +1202,15 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with content
.\Release\strategic.obj
.\Release\strategicmap.obj
".\Release\Town Militia.obj"
.\Release\XML_Army.obj
.\Release\XML_Roaming.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP65.tmp"
<h3>Output Window</h3>
Compiling...
AI Viewer.cpp
GENERATED PCH FOR STRATEGIC PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Assignments.cpp
Auto Resolve.cpp
Campaign Init.cpp
@@ -1212,13 +1253,15 @@ Strategic Turns.cpp
strategic.cpp
strategicmap.cpp
Town Militia.cpp
XML_Army.cpp
XML_Roaming.cpp
Creating library...
<h3>
--------------------Configuration: ja2 - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP66.tmp" with contents
[
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
@@ -1245,8 +1288,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with content
"C:\JA2\Build\SCREENS.cpp"
"C:\JA2\Build\Sys Globals.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP66.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP67.tmp" with contents
[
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
.\Release\_Ja25GermanText.obj
@@ -1283,19 +1326,23 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap
.\Laptop\Release\Laptop.lib
.\Strategic\Release\Strategic.lib
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp"
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP67.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
_Ja25GermanText.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
aniviewscreen.cpp
GENERATED PCH FOR JA2 PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Credits.cpp
Cursors.cpp
GENERATED PCH FOR UTILS PROJECT.
(Language set to ENGLISH, You'll need english CDs)
Fade Screen.cpp
GENERATED PCH FOR JA2 PROJECT.
(Language set to ENGLISH, You'll need english CDs)
GameInitOptionsScreen.cpp
gameloop.cpp
gamescreen.cpp
@@ -1316,6 +1363,35 @@ SCREENS.cpp
Sys Globals.cpp
Linking...
LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP69.tmp" with contents
[
/nologo /o"Release/JA2.bsc"
.\Release\_Ja25GermanText.sbr
.\Release\aniviewscreen.sbr
.\Release\Credits.sbr
.\Release\Cursors.sbr
".\Release\Fade Screen.sbr"
.\Release\GameInitOptionsScreen.sbr
.\Release\gameloop.sbr
.\Release\gamescreen.sbr
.\Release\GameSettings.sbr
.\Release\GameVersion.sbr
.\Release\HelpScreen.sbr
.\Release\Init.sbr
.\Release\Intro.sbr
".\Release\JA2 Splash.sbr"
.\Release\jascreens.sbr
".\Release\Loading Screen.sbr"
.\Release\MainMenuScreen.sbr
.\Release\MessageBoxScreen.sbr
".\Release\Options Screen.sbr"
.\Release\SaveLoadGame.sbr
.\Release\SaveLoadScreen.sbr
.\Release\SCREENS.sbr
".\Release\Sys Globals.sbr"]
Creating command line "bscmake.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP69.tmp"
Creating browse info file...
<h3>Output Window</h3>