mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
- Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@857 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
--------------------Configuration: TileEngine - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPC.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
|
||||
"C:\JA2\Build\TileEngine\Ambient Control.cpp"
|
||||
@@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPC.tmp" with contents
|
||||
"C:\JA2\Build\TileEngine\worldman.cpp"
|
||||
"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPC.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\TileEngine.lib"
|
||||
".\Release\Ambient Control.obj"
|
||||
@@ -87,11 +87,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp" with contents
|
||||
.\Release\worldman.obj
|
||||
.\Release\XML_ExplosionData.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPD.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
Ambient Control.cpp
|
||||
GENERATED PCH FOR TILEENGINE PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Buildings.cpp
|
||||
environment.cpp
|
||||
Exit Grids.cpp
|
||||
@@ -132,7 +133,7 @@ Creating library...
|
||||
--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp" with contents
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||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
|
||||
"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
|
||||
@@ -172,14 +173,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp" with contents
|
||||
"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
|
||||
"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPE.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPF.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
|
||||
"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPF.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp" with contents
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||||
[
|
||||
/nologo /out:".\Release\Standard Gaming Platform.lib"
|
||||
".\Release\Button Sound Control.obj"
|
||||
@@ -221,24 +222,28 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with content
|
||||
".\Release\WinFont.obj"
|
||||
".\ddraw.lib"
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
Button Sound Control.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Button System.cpp
|
||||
Container.cpp
|
||||
Cursor Control.cpp
|
||||
DbMan.cpp
|
||||
DirectDraw Calls.cpp
|
||||
DirectX Common.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
English.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
ExceptionHandling.cpp
|
||||
FileCat.cpp
|
||||
FileMan.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Font.cpp
|
||||
himage.cpp
|
||||
impTGA.cpp
|
||||
@@ -247,14 +252,17 @@ Install.cpp
|
||||
LibraryDataBase.cpp
|
||||
line.cpp
|
||||
MemMan.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
mousesystem.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Mutex Manager.cpp
|
||||
PCX.cpp
|
||||
Random.cpp
|
||||
readdir.cpp
|
||||
RegInst.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
sgp.cpp
|
||||
shading.cpp
|
||||
soundman.cpp
|
||||
@@ -262,20 +270,23 @@ STCI.cpp
|
||||
stringicmp.cpp
|
||||
timer.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
video.cpp
|
||||
vobject.cpp
|
||||
vobject_blitters.cpp
|
||||
vsurface.cpp
|
||||
WinFont.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Compiling...
|
||||
DEBUG.cpp
|
||||
GENERATED PCH FOR JA2 SGP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Creating library...
|
||||
<h3>
|
||||
--------------------Configuration: Tactical - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\Tactical\Air Raid.cpp"
|
||||
@@ -372,14 +383,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with content
|
||||
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
|
||||
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\Tactical\LOS.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\Tactical.lib"
|
||||
".\Release\Air Raid.obj"
|
||||
@@ -477,11 +488,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with content
|
||||
.\Release\XML_Sounds.obj
|
||||
.\Release\XML_TonyInventory.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
Air Raid.cpp
|
||||
GENERATED PCH FOR TACTICAL PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Animation Cache.cpp
|
||||
Animation Control.cpp
|
||||
Animation Data.cpp
|
||||
@@ -495,8 +507,10 @@ Civ Quotes.cpp
|
||||
Dialogue Control.cpp
|
||||
DisplayCover.cpp
|
||||
GENERATED PCH FOR TACTICAL AI PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Drugs And Alcohol.cpp
|
||||
GENERATED PCH FOR TACTICAL PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
End Game.cpp
|
||||
Enemy Soldier Save.cpp
|
||||
EnemyItemDrops.cpp
|
||||
@@ -542,8 +556,10 @@ Soldier Profile.cpp
|
||||
Soldier Tile.cpp
|
||||
SoldierTooltips.cpp
|
||||
GENERATED PCH FOR TACTICAL PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Spread Burst.cpp
|
||||
GENERATED PCH FOR TACTICAL PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Squads.cpp
|
||||
Strategic Exit GUI.cpp
|
||||
Structure Wrap.cpp
|
||||
@@ -581,12 +597,13 @@ XML_TonyInventory.cpp
|
||||
Compiling...
|
||||
LOS.cpp
|
||||
GENERATED PCH FOR TACTICAL PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Creating library...
|
||||
<h3>
|
||||
--------------------Configuration: Utils - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\Utils\_DutchText.cpp"
|
||||
@@ -629,8 +646,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with content
|
||||
"C:\JA2\Build\Utils\XML_Strings.cpp"
|
||||
"C:\JA2\Build\Utils\XML_Strings2.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\Utils.lib"
|
||||
.\Release\_DutchText.obj
|
||||
@@ -673,28 +690,36 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with content
|
||||
.\Release\XML_Strings.obj
|
||||
.\Release\XML_Strings2.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
_DutchText.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
_EnglishText.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
_FrenchText.cpp
|
||||
_GermanText.cpp
|
||||
_ItalianText.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
_Ja25EnglishText.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
_Ja25GermanText.cpp
|
||||
_PolishText.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
_RussianText.cpp
|
||||
Animated ProgressBar.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Cinematics.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Cursors.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Debug Control.cpp
|
||||
dsutil.cpp
|
||||
Encrypted File.cpp
|
||||
@@ -702,20 +727,27 @@ Event Manager.cpp
|
||||
Event Pump.cpp
|
||||
Font Control.cpp
|
||||
INIReader.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
MapUtility.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
MercTextBox.cpp
|
||||
message.cpp
|
||||
Multi Language Graphic Utils.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Multilingual Text Code Generator.cpp
|
||||
Music Control.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
PopUpBox.cpp
|
||||
Quantize Wrap.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Quantize.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Slider.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Sound Control.cpp
|
||||
STIConvert.cpp
|
||||
Text Input.cpp
|
||||
@@ -725,6 +757,7 @@ Utilities.cpp
|
||||
WordWrap.cpp
|
||||
XML_Items.cpp
|
||||
GENERATED PCH FOR TACTICAL PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
XML_Strings.cpp
|
||||
XML_Strings2.cpp
|
||||
Creating library...
|
||||
@@ -732,7 +765,7 @@ Creating library...
|
||||
--------------------Configuration: TacticalAI - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\TacticalAI\AIList.cpp"
|
||||
@@ -750,8 +783,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with content
|
||||
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
|
||||
"C:\JA2\Build\TacticalAI\Realtime.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\TacticalAI.lib"
|
||||
.\Release\AIList.obj
|
||||
@@ -769,11 +802,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with content
|
||||
.\Release\QuestDebug.obj
|
||||
.\Release\Realtime.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
AIList.cpp
|
||||
GENERATED PCH FOR TACTICAL AI PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
AIMain.cpp
|
||||
AIUtils.cpp
|
||||
Attacks.cpp
|
||||
@@ -792,7 +826,7 @@ Creating library...
|
||||
--------------------Configuration: Editor - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\Editor\Cursor Modes.cpp"
|
||||
@@ -820,8 +854,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with content
|
||||
"C:\JA2\Build\Editor\smooth.cpp"
|
||||
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\Editor.lib"
|
||||
".\Release\Cursor Modes.obj"
|
||||
@@ -849,10 +883,11 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with content
|
||||
.\Release\smooth.obj
|
||||
".\Release\Smoothing Utils.obj"
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
Cursor Modes.cpp
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
edit_sys.cpp
|
||||
Editor Callbacks.cpp
|
||||
Editor Modes.cpp
|
||||
@@ -881,7 +916,7 @@ Creating library...
|
||||
--------------------Configuration: Laptop - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\Laptop\aim.cpp"
|
||||
@@ -942,8 +977,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with content
|
||||
"C:\JA2\Build\Laptop\sirtech.cpp"
|
||||
"C:\JA2\Build\Laptop\Store Inventory.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP63.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\Laptop.lib"
|
||||
.\Release\aim.obj
|
||||
@@ -1004,11 +1039,12 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with content
|
||||
.\Release\sirtech.obj
|
||||
".\Release\Store Inventory.obj"
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP63.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
aim.cpp
|
||||
GENERATED PCH FOR LAPTOP PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
AimArchives.cpp
|
||||
AimFacialIndex.cpp
|
||||
AimHistory.cpp
|
||||
@@ -1070,7 +1106,7 @@ Creating library...
|
||||
--------------------Configuration: Strategic - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP64.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\JA2\Build\Strategic\AI Viewer.cpp"
|
||||
@@ -1116,9 +1152,11 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with content
|
||||
"C:\JA2\Build\Strategic\strategic.cpp"
|
||||
"C:\JA2\Build\Strategic\strategicmap.cpp"
|
||||
"C:\JA2\Build\Strategic\Town Militia.cpp"
|
||||
"C:\JA2\Build\Strategic\XML_Army.cpp"
|
||||
"C:\JA2\Build\Strategic\XML_Roaming.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP64.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP65.tmp" with contents
|
||||
[
|
||||
/nologo /out:"Release\Strategic.lib"
|
||||
".\Release\AI Viewer.obj"
|
||||
@@ -1164,12 +1202,15 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with content
|
||||
.\Release\strategic.obj
|
||||
.\Release\strategicmap.obj
|
||||
".\Release\Town Militia.obj"
|
||||
.\Release\XML_Army.obj
|
||||
.\Release\XML_Roaming.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP65.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
AI Viewer.cpp
|
||||
GENERATED PCH FOR STRATEGIC PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Assignments.cpp
|
||||
Auto Resolve.cpp
|
||||
Campaign Init.cpp
|
||||
@@ -1212,13 +1253,15 @@ Strategic Turns.cpp
|
||||
strategic.cpp
|
||||
strategicmap.cpp
|
||||
Town Militia.cpp
|
||||
XML_Army.cpp
|
||||
XML_Roaming.cpp
|
||||
Creating library...
|
||||
<h3>
|
||||
--------------------Configuration: ja2 - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP66.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
|
||||
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
|
||||
@@ -1245,8 +1288,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with content
|
||||
"C:\JA2\Build\SCREENS.cpp"
|
||||
"C:\JA2\Build\Sys Globals.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP66.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP67.tmp" with contents
|
||||
[
|
||||
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
|
||||
.\Release\_Ja25GermanText.obj
|
||||
@@ -1283,19 +1326,23 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap
|
||||
.\Laptop\Release\Laptop.lib
|
||||
.\Strategic\Release\Strategic.lib
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP67.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling resources...
|
||||
Compiling...
|
||||
_Ja25GermanText.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
aniviewscreen.cpp
|
||||
GENERATED PCH FOR JA2 PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Credits.cpp
|
||||
Cursors.cpp
|
||||
GENERATED PCH FOR UTILS PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
Fade Screen.cpp
|
||||
GENERATED PCH FOR JA2 PROJECT.
|
||||
(Language set to ENGLISH, You'll need english CDs)
|
||||
GameInitOptionsScreen.cpp
|
||||
gameloop.cpp
|
||||
gamescreen.cpp
|
||||
@@ -1316,6 +1363,35 @@ SCREENS.cpp
|
||||
Sys Globals.cpp
|
||||
Linking...
|
||||
LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF
|
||||
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP69.tmp" with contents
|
||||
[
|
||||
/nologo /o"Release/JA2.bsc"
|
||||
.\Release\_Ja25GermanText.sbr
|
||||
.\Release\aniviewscreen.sbr
|
||||
.\Release\Credits.sbr
|
||||
.\Release\Cursors.sbr
|
||||
".\Release\Fade Screen.sbr"
|
||||
.\Release\GameInitOptionsScreen.sbr
|
||||
.\Release\gameloop.sbr
|
||||
.\Release\gamescreen.sbr
|
||||
.\Release\GameSettings.sbr
|
||||
.\Release\GameVersion.sbr
|
||||
.\Release\HelpScreen.sbr
|
||||
.\Release\Init.sbr
|
||||
.\Release\Intro.sbr
|
||||
".\Release\JA2 Splash.sbr"
|
||||
.\Release\jascreens.sbr
|
||||
".\Release\Loading Screen.sbr"
|
||||
.\Release\MainMenuScreen.sbr
|
||||
.\Release\MessageBoxScreen.sbr
|
||||
".\Release\Options Screen.sbr"
|
||||
.\Release\SaveLoadGame.sbr
|
||||
.\Release\SaveLoadScreen.sbr
|
||||
.\Release\SCREENS.sbr
|
||||
".\Release\Sys Globals.sbr"]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP69.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user