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- Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@857 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -431,13 +431,13 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
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{
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strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
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AniParams.uiFlags |= ANITILE_LIGHT;
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if ( pBullet->pFirer->bLevel > 0 ) // if firer on roof then
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/*if ( pBullet->pFirer->bLevel > 0 ) // if firer on roof then
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{
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if ( FindBuilding(AniParams.sGridNo) != NULL ) // if this spot is still within the building's grid area
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{
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AniParams.uiFlags &= ~ANITILE_LIGHT;
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}
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}
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}*/
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}
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CreateAnimationTile( &AniParams );
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