From fa20d0c079dd74675d73bdfc57775c1d81cb3121 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 1 Aug 2011 20:41:58 +0000 Subject: [PATCH] BUGZILLA #557: Fixed CTD when entering Estoni I6 (fix by TheBob) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4595 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index ba712431..f957585b 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -6295,12 +6295,17 @@ BOOLEAN AutoPlaceObjectToWorld(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, INT8 b if( guiCurrentScreen == MAP_SCREEN ) { - if(fShowMapInventoryPool && !IsMercInActiveSector(pSoldier) ) - { - fShowMapInventoryPool = FALSE; - CreateDestroyMapInventoryPoolButtons(FALSE); + // the_bob : added the check for whether pSoldier actually points to something to handle calling this function with pSoldier = NULL + if (pSoldier){ + if(fShowMapInventoryPool && !IsMercInActiveSector(pSoldier) ) + { + fShowMapInventoryPool = FALSE; + CreateDestroyMapInventoryPoolButtons(FALSE); + } + + ChangeSelectedMapSector(pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ); } - ChangeSelectedMapSector(pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ); + if(!fShowMapInventoryPool) { fShowMapInventoryPool = TRUE;