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New option AI_SHOOT_UNSEEN (disabled by default): allow AI to shoot at recently seen/heard enemies (targets that nobody from soldier's team sees currently).
CalcBestShot: - improved hit rate calculation, take into account possible options INCREASE_AIMING_COSTS, FIRST_AIM_READY_COST_DIVISOR - minor code improvements New AI function LOS_Raised checks LOS with forced raised gun status, to get max view distance with scope git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1565,6 +1565,7 @@ typedef struct
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BOOLEAN fAIMovementMode;
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BOOLEAN fAIPathTweaks;
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BOOLEAN fAIDecisionInfo;
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BOOLEAN fAIShootUnseen;
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} GAME_EXTERNAL_OPTIONS;
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