diff --git a/Tactical/Dialogue Control.cpp b/Tactical/Dialogue Control.cpp index decf28f1..43ff683f 100644 --- a/Tactical/Dialogue Control.cpp +++ b/Tactical/Dialogue Control.cpp @@ -465,7 +465,7 @@ void HandleDialogueUIAdjustments( ) // Flugente: additional dialogue extern void LuaHandleAdditionalDialogue(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubProfile, INT32 iFaceIndex, UINT16 usEventNr, UINT32 aData1, UINT32 aData2, UINT32 aData3); -BOOLEAN ExecuteAdditionalCharacterDialogue(UINT8 ubProfile, INT32 iFaceIndex, UINT16 usEventNr, UINT32 aData1, UINT32 aData2, UINT32 aData3) +static BOOLEAN ExecuteAdditionalCharacterDialogue(UINT8 ubProfile, INT32 iFaceIndex, UINT16 usEventNr, UINT32 aData1, UINT32 aData2, UINT32 aData3) { SOLDIERTYPE* pSoldier = FindSoldierByProfileID(ubProfile, TRUE);