- bug fix: CTD when new merc arrives

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-08 23:42:00 +00:00
parent 7cf7d7db3c
commit fa99f2ff83
3 changed files with 6 additions and 4 deletions
+3 -1
View File
@@ -4888,7 +4888,7 @@ BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *ps
//Returns TRUE if a battle is happening ONLY
BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ )
{
if ( ( *psSectorX == NULL )||(*psSectorY == NULL )||(*psSectorZ == NULL ) )
if ( ( psSectorX == NULL )||(psSectorY == NULL )||(psSectorZ == NULL ) )
{
return FALSE;
}
@@ -4934,6 +4934,8 @@ void AutoBandageFinishedCallback( UINT8 ubResult )
BOOLEAN ProcessLoyalty()
{
if( !gpAR ) return FALSE;
if( PlayerMercsInSector( gpAR->ubSectorX, gpAR->ubSectorY, 0 ) )
return TRUE;