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- bug fix: CTD when new merc arrives
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4888,7 +4888,7 @@ BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *ps
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//Returns TRUE if a battle is happening ONLY
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BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ )
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{
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if ( ( *psSectorX == NULL )||(*psSectorY == NULL )||(*psSectorZ == NULL ) )
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if ( ( psSectorX == NULL )||(psSectorY == NULL )||(psSectorZ == NULL ) )
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{
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return FALSE;
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}
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@@ -4934,6 +4934,8 @@ void AutoBandageFinishedCallback( UINT8 ubResult )
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BOOLEAN ProcessLoyalty()
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{
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if( !gpAR ) return FALSE;
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if( PlayerMercsInSector( gpAR->ubSectorX, gpAR->ubSectorY, 0 ) )
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return TRUE;
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