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Helicopter features (by anv):
- Waldo can now repair the helicopter for money - alternative fuel system - damage to helicopter can damage passengers Appropriate Data in GameDir r1897. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6695 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@
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#define SPIEL_ABOUT_ESTONI_AIRSPACE 26
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#define CONFIRM_DESTINATION 27
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//#define DESTINATION_TOO_FAR 28 // unused
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#define DESTINATION_TOO_FAR 28 // unused // anv: used now
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#define ALTERNATE_FUEL_SITE 26
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#define ARRIVED_IN_HOSTILE_SECTOR 29
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#define BELIEVED_ENEMY_SECTOR 30 // may become unused
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@@ -42,6 +42,15 @@
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#define HELI_GOING_DOWN 54
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#define HELI_PATH_THROUGH_ENEMEY_AIRSPACE 55
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#define HELI_HOT_DROP 56
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#define HELI_TOO_DAMAGED_TO_FLY 57
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// anv: Waldo quotes
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#define WALDO_REPAIR_PROPOSITION 22
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#define WALDO_SERIOUS_REPAIR_PROPOSITION 23
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#define WALDO_COME_BACK_TOMORROW 24
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#define WALDO_COME_BACK_IN_SOME_TIME 25
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#define WALDO_REPAIR_REFUSED 26
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#define WALDO_REPAIR_COMPLETED 27
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// drassen airport sector
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#define AIRPORT_X gModSettings.ubAirportX //13
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@@ -102,10 +111,10 @@ extern BOOLEAN fHelicopterIsAirBorne;
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// total distance travelled
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//extern INT32 iTotalHeliDistanceSinceRefuel;
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extern INT32 iTotalHeliDistanceSinceRefuel;
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// total owed to player
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//extern INT32 iTotalAccumlatedCostByPlayer;
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extern INT32 iTotalAccumlatedCostByPlayer;
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// whether or not skyrider is alive and well? and on our side yet?
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extern BOOLEAN fSkyRiderAvailable;
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@@ -133,6 +142,13 @@ extern BOOLEAN fRefuelingSiteAvailable[ MAX_NUMBER_OF_REFUEL_SITES ];
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extern BOOLEAN fRefuelingSiteHidden[ MAX_NUMBER_OF_REFUEL_SITES ];
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extern UINT8 gubHelicopterHitsTaken;
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extern UINT8 gubHelicopterHoursToRepair;
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extern UINT8 gubHelicopterBasicRepairsSoFar;
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extern UINT8 gubHelicopterSeriousRepairsSoFar;
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extern UINT8 gubHelicopterHoverTime;
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extern UINT8 gubHelicopterTimeToFullRefuel;
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extern BOOLEAN gfSkyriderSaidCongratsOnTakingSAM;
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extern UINT8 gubPlayerProgressSkyriderLastCommentedOn;
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@@ -145,7 +161,7 @@ extern BOOLEAN fSAMSitesDisabledFromAttackingPlayer;
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#endif
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/* ARM: Max. fuel range system removed
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// ARM: Max. fuel range system removed
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// add another sector to how far helictoper has travelled
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void AddSectorToHelicopterDistanceTravelled( void );
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@@ -161,16 +177,25 @@ INT32 HowFurtherCanHelicopterTravel( void );
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// check if this sector is out of the way
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BOOLEAN IsSectorOutOfTheWay( INT16 sX, INT16 sY );
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*/
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// how far to nearest refuel point from this sector?
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INT32 DistanceToNearestRefuelPoint( INT16 sX, INT16 sY );
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// location of closest
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INT32 LocationOfNearestRefuelPoint( BOOLEAN fNotifyPlayerIfNoSafeLZ );
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INT32 LocationOfNearestRefuelPoint( BOOLEAN fNotifyPlayerIfNoSafeLZ, UINT8 ubReturnReason, INT16 sX, INT16 sY );
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// refuel helicopter
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void ReFuelHelicopter( void );
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void ReFuelHelicopterForAMinute( void );
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void OfferHelicopterRepair( void );
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void OfferHelicopterRepairBoxCallBack( UINT8 ubExitValue );
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void KickOutPassengersBoxCallBack( UINT8 ubExitValue );
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UINT16 CalculateHelicopterRepairCost( BOOLEAN fSeriousRepair );
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void StartHelicopterRepair( BOOLEAN fInStrategic, BOOLEAN fCalledByGivingMoney );
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void FinishHelicopterRepair();
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// how much will it cost for helicopter to travel through this sector?
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INT32 GetCostOfPassageForHelicopter( INT16 sX, INT16 sY );
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@@ -211,6 +236,9 @@ void HandleHeliHoverLong( void );
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// handle a LONG wait in hover mode
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void HandleHeliHoverTooLong( void );
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// anv: for alternative fuel system
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void HandleHeliHoverForAMinute( void );
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// start the heli hover time
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void StartHoverTime( void );
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@@ -220,6 +248,8 @@ void DropOffEveryOneInHelicopter( void );
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// handle heli entering this sector
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BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY );
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BOOLEAN CheckIfHelicopterHasEnoughFuelToReturn( INT16 sX, INT16 sY );
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// check for arrival at refuel
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BOOLEAN CheckForArrivalAtRefuelPoint( void );
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