Fix (by Sevenfm): Corrected mixed suppression parameters MAX_CTH_PENALTY_FOR_TARGET_SHOCK and MAX_CTH_PENALTY_FROM_SHOCK and also fixed suppression calculation.

http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337412/Re:_Code_Snippets#Post337412


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7621 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-10-31 15:36:02 +00:00
parent 08af7cca36
commit faf345ac18
5 changed files with 24 additions and 10 deletions
+2 -2
View File
@@ -1573,7 +1573,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.ubAimPenaltyPerTargetShock = iniReader.ReadInteger("Tactical Suppression Fire Settings","CTH_PENALTY_PER_TARGET_SHOCK", 5, 0, 100 );
// HEADROCK HAM B2.8: Absolute maximum CTH penalty from target's shock value.
gGameExternalOptions.usMaxShooterCoweringPenalty = iniReader.ReadInteger("Tactical Suppression Fire Settings","MAX_CTH_PENALTY_FOR_TARGET_SHOCK", 0, 0, 250 );
gGameExternalOptions.usMaxShooterCoweringPenalty = iniReader.ReadInteger("Tactical Suppression Fire Settings","MAX_CTH_PENALTY_FROM_SHOCK", 0, 0, 250 );
// HEADROCK HAM B2.8: These are new cowering penalty divisors that help us determine how effective cowering is in different stances and when the shooter is targetting different bodyparts
gGameExternalOptions.ubCoweringPenaltyDivisorProne = iniReader.ReadInteger("Tactical Suppression Fire Settings","CTH_PENALTY_DIVISOR_FOR_PRONE_SHOCKED_TARGET", 1, 1, 100 );
@@ -1584,7 +1584,7 @@ void LoadGameExternalOptions()
// HEADROCK HAM B2.8: This is the maximum range at which a target gives out the full CTH penalty for cowering. At lower range, it'll give proportionally less penalty.
gGameExternalOptions.usMinRangeForFullCoweringPenalty = iniReader.ReadInteger("Tactical Suppression Fire Settings","MIN_RANGE_FOR_FULL_TARGET_SHOCK_PENALTY", 300, 10, 10000 );
gGameExternalOptions.usMaxTargetCoweringPenalty = iniReader.ReadInteger("Tactical Suppression Fire Settings","MAX_CTH_PENALTY_FROM_SHOCK", 0, 0, 250 );
gGameExternalOptions.usMaxTargetCoweringPenalty = iniReader.ReadInteger("Tactical Suppression Fire Settings","MAX_CTH_PENALTY_FOR_TARGET_SHOCK", 0, 0, 250 );
// HEADROCK HAM 3.2: This enabled reduced sight for cowering characters. 0 = disabled. 2 = Reduced Sightrange. 3 = Tunnel-vision. 1 = Both.
gGameExternalOptions.ubCoweringReducesSightRange = iniReader.ReadInteger("Tactical Suppression Fire Settings","SHOCK_REDUCES_SIGHTRANGE", 0, 0, 3);