Fix (by Sevenfm): Corrected mixed suppression parameters MAX_CTH_PENALTY_FOR_TARGET_SHOCK and MAX_CTH_PENALTY_FROM_SHOCK and also fixed suppression calculation.

http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337412/Re:_Code_Snippets#Post337412


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7621 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-10-31 15:36:02 +00:00
parent 08af7cca36
commit faf345ac18
5 changed files with 24 additions and 10 deletions
+2 -2
View File
@@ -11640,10 +11640,10 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier )
if ((gGameExternalOptions.ubCoweringReducesSightRange == 1 || gGameExternalOptions.ubCoweringReducesSightRange == 3) &&
IS_MERC_BODY_TYPE(pSoldier) && (pSoldier->bTeam == ENEMY_TEAM || pSoldier->bTeam == MILITIA_TEAM || pSoldier->bTeam == gbPlayerNum) )
{
INT8 bTolerance = CalcSuppressionTolerance( pSoldier );
// Make sure character is cowering.
if ( pSoldier->aiData.bShock >= bTolerance && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
if ( CoweringShockLevel(pSoldier) && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
bonus < 100 )
{
// Calculates a "Flat" tunnel vision percentage