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Fix (by Sevenfm): Corrected mixed suppression parameters MAX_CTH_PENALTY_FOR_TARGET_SHOCK and MAX_CTH_PENALTY_FROM_SHOCK and also fixed suppression calculation.
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337412/Re:_Code_Snippets#Post337412 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7621 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11640,10 +11640,10 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier )
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if ((gGameExternalOptions.ubCoweringReducesSightRange == 1 || gGameExternalOptions.ubCoweringReducesSightRange == 3) &&
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IS_MERC_BODY_TYPE(pSoldier) && (pSoldier->bTeam == ENEMY_TEAM || pSoldier->bTeam == MILITIA_TEAM || pSoldier->bTeam == gbPlayerNum) )
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{
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INT8 bTolerance = CalcSuppressionTolerance( pSoldier );
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// Make sure character is cowering.
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if ( pSoldier->aiData.bShock >= bTolerance && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
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if ( CoweringShockLevel(pSoldier) && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
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bonus < 100 )
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{
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// Calculates a "Flat" tunnel vision percentage
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