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New feature: transport groups (#172)
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=365395
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@@ -12,6 +12,6 @@ UINT8 NumEnemiesInFiveSectors( INT16 sMapX, INT16 sMapY );
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//For Tactical
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UINT8 DoReinforcementAsPendingNonPlayer( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
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void AddPossiblePendingMilitiaToBattle();
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GROUP* GetNonPlayerGroupInSector( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
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GROUP* GetNonPlayerGroupInSectorForReinforcement( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
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#endif
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