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- a few dialogue box button texts can now be easily changed
- Fix: improved bomb defusal git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+58
-14
@@ -4543,27 +4543,33 @@ INT32 AdjustGridNoForItemPlacement( SOLDIERTYPE *pSoldier, INT32 sGridNo )
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void StartCorpseMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bLevel )
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{
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gpTempSoldier = pSoldier;
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// determine what is possible with this corpse
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BOOLEAN fDecapitate = TRUE;
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BOOLEAN fTakeClothes = TRUE;
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BOOLEAN fTakeCorpse = TRUE;
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if ( fDecapitate && fTakeClothes )
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CORPSE_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS, CorpseMessageBoxCallBack, NULL );
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wcscpy( gzUserDefinedButton[0], TacticalStr[ DECAPITATE_STR ] );
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wcscpy( gzUserDefinedButton[1], TacticalStr[ GUT_STR ] );
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wcscpy( gzUserDefinedButton[2], TacticalStr[ TAKE_CLOTHES_STR ] );
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wcscpy( gzUserDefinedButton[3], TacticalStr[ TAKE_BODY_STR ] );
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DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ CORPSE_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS, CorpseMessageBoxCallBack, NULL );
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}
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void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
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{
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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gpTempSoldier = pSoldier;
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gsTempGridNo = sGridNo;
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if (Item[ pSoldier->inv[HANDPOS].usItem].remotetrigger )
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{
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_BOMB_OR_DEFUSE_FREQUENCY_STR ], GAME_SCREEN, MSG_BOX_FLAG_EIGHT_NUMBERED_BUTTONS, BombMessageBoxCallBack, NULL );
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wcscpy( gzUserDefinedButton[0], L"1" );
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wcscpy( gzUserDefinedButton[1], L"2" );
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wcscpy( gzUserDefinedButton[2], L"3" );
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wcscpy( gzUserDefinedButton[3], L"4" );
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wcscpy( gzUserDefinedButton[4], L"A" );
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wcscpy( gzUserDefinedButton[5], L"B" );
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wcscpy( gzUserDefinedButton[6], L"C" );
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wcscpy( gzUserDefinedButton[7], L"D" );
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_BOMB_OR_DEFUSE_FREQUENCY_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_EIGHT_BUTTONS, BombMessageBoxCallBack, NULL );
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}
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else if (pSoldier->inv[HANDPOS].usItem == REMOTETRIGGER)
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{
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@@ -4603,13 +4609,30 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
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}
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else if ( HasAttachmentOfClass( &(pSoldier->inv[HANDPOS]), AC_DEFUSE ) )
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{
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wcscpy( gzUserDefinedButton[0], L"1-A" );
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wcscpy( gzUserDefinedButton[1], L"1-B" );
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wcscpy( gzUserDefinedButton[2], L"1-C" );
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wcscpy( gzUserDefinedButton[3], L"1-D" );
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wcscpy( gzUserDefinedButton[4], L"2-A" );
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wcscpy( gzUserDefinedButton[5], L"2-B" );
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wcscpy( gzUserDefinedButton[6], L"2-C" );
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wcscpy( gzUserDefinedButton[7], L"2-D" );
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wcscpy( gzUserDefinedButton[8], L"3-A" );
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wcscpy( gzUserDefinedButton[9], L"3-B" );
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wcscpy( gzUserDefinedButton[10], L"3-C" );
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wcscpy( gzUserDefinedButton[11], L"3-D" );
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wcscpy( gzUserDefinedButton[12], L"4-A" );
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wcscpy( gzUserDefinedButton[13], L"4-B" );
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wcscpy( gzUserDefinedButton[14], L"4-C" );
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wcscpy( gzUserDefinedButton[15], L"4-D" );
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if ( HasAttachmentOfClass( &(pSoldier->inv[ HANDPOS ] ), (AC_DETONATOR ) ) )
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{
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR ], GAME_SCREEN, MSG_BOX_FLAG_SIXTEEN_NUMBERED_BUTTONS, BombMessageBoxCallBack, NULL );
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_SIXTEEN_BUTTONS, BombMessageBoxCallBack, NULL );
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}
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else if ( HasAttachmentOfClass( &(pSoldier->inv[ HANDPOS ] ), (AC_REMOTEDET) ) )
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{
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_REMOTE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR ], GAME_SCREEN, MSG_BOX_FLAG_SIXTEEN_NUMBERED_BUTTONS, BombMessageBoxCallBack, NULL );
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_REMOTE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_SIXTEEN_BUTTONS, BombMessageBoxCallBack, NULL );
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}
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else
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{
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@@ -4626,7 +4649,24 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
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}
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else if ( Item[ (&(pSoldier->inv[HANDPOS]))->usItem ].tripwire == 1 )
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{
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_TRIPWIRE_NETWORK ], GAME_SCREEN, MSG_BOX_FLAG_SIXTEEN_NUMBERED_BUTTONS, BombMessageBoxCallBack, NULL );
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wcscpy( gzUserDefinedButton[0], L"1-A" );
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wcscpy( gzUserDefinedButton[1], L"1-B" );
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wcscpy( gzUserDefinedButton[2], L"1-C" );
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wcscpy( gzUserDefinedButton[3], L"1-D" );
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wcscpy( gzUserDefinedButton[4], L"2-A" );
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wcscpy( gzUserDefinedButton[5], L"2-B" );
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wcscpy( gzUserDefinedButton[6], L"2-C" );
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wcscpy( gzUserDefinedButton[7], L"2-D" );
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wcscpy( gzUserDefinedButton[8], L"3-A" );
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wcscpy( gzUserDefinedButton[9], L"3-B" );
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wcscpy( gzUserDefinedButton[10], L"3-C" );
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wcscpy( gzUserDefinedButton[11], L"3-D" );
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wcscpy( gzUserDefinedButton[12], L"4-A" );
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wcscpy( gzUserDefinedButton[13], L"4-B" );
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wcscpy( gzUserDefinedButton[14], L"4-C" );
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wcscpy( gzUserDefinedButton[15], L"4-D" );
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_TRIPWIRE_NETWORK ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_SIXTEEN_BUTTONS, BombMessageBoxCallBack, NULL );
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}
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}
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@@ -4639,7 +4679,11 @@ void StartTacticalFunctionSelectionMessageBox( SOLDIERTYPE * pSoldier, INT32 sGr
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gpTempSoldier = pSoldier;
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gsTempGridNo = sGridNo;
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DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ FUNCTION_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS, TacticalFunctionSelectionMessageBoxCallBack, NULL );
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wcscpy( gzUserDefinedButton[0], TacticalStr[ FILL_CANTEEN_STR ] );
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wcscpy( gzUserDefinedButton[1], TacticalStr[ CLEAN_ONE_GUN_STR ] );
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wcscpy( gzUserDefinedButton[2], TacticalStr[ CLEAN_ALL_GUNS_STR ] );
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wcscpy( gzUserDefinedButton[3], TacticalStr[ TAKE_OFF_CLOTHES_STR ] );
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DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ FUNCTION_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS, TacticalFunctionSelectionMessageBoxCallBack, NULL );
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}
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void CleanWeapons( BOOLEAN fCleanAll )
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