- a few dialogue box button texts can now be easily changed

- Fix: improved bomb defusal

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-20 05:12:19 +00:00
parent 8c60796982
commit fb3d410dd9
18 changed files with 455 additions and 267 deletions
+5 -1
View File
@@ -10213,5 +10213,9 @@ void HandleSurrenderOffer( SOLDIERTYPE* pSoldier )
prisonerdialoguetargetID = pSoldier->ubID;
// open a dialogue box and see wether we really want to offer this, or just talk
DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ PRISONER_OFFER_SURRENDER ], guiCurrentScreen, ( UINT8 )MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS, PrisonerSurrenderMessageBoxCallBack, NULL );
wcscpy( gzUserDefinedButton[0], TacticalStr[ PRISONER_DEMAND_SURRENDER_STR ] );
wcscpy( gzUserDefinedButton[1], TacticalStr[ PRISONER_OFFER_SURRENDER_STR ] );
wcscpy( gzUserDefinedButton[2], TacticalStr[ PRISONER_TALK_STR ] );
wcscpy( gzUserDefinedButton[3], TacticalStr[ PRISONER_TALK_STR ] );
DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ PRISONER_OFFER_SURRENDER ], guiCurrentScreen, MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS, PrisonerSurrenderMessageBoxCallBack, NULL );
}