- a few dialogue box button texts can now be easily changed

- Fix: improved bomb defusal

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-20 05:12:19 +00:00
parent 8c60796982
commit fb3d410dd9
18 changed files with 455 additions and 267 deletions
+11
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@@ -930,11 +930,22 @@ enum
MERC_VITAL_STATS_WITH_POISON_AND_FOOD_POPUPTEXT,
FUNCTION_SELECTION_STR,
FILL_CANTEEN_STR,
CLEAN_ONE_GUN_STR,
CLEAN_ALL_GUNS_STR,
TAKE_OFF_CLOTHES_STR,
CORPSE_SELECTION_STR,
DECAPITATE_STR,
GUT_STR,
TAKE_CLOTHES_STR,
TAKE_BODY_STR,
WEAPON_CLEANING_STR,
PRISONER_NO_PRISONS_STR,
PRISONER_DECIDE_STR,
PRISONER_OFFER_SURRENDER,
PRISONER_DEMAND_SURRENDER_STR,
PRISONER_OFFER_SURRENDER_STR,
PRISONER_TALK_STR,
TEXT_NUM_TACTICAL_STR
};
+18 -8
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@@ -2907,20 +2907,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"生命: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - 装满水壶 2 - 清理枪支污垢 3 - 清理所有枪支污垢 4 - 脱掉衣服", //L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes",
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - 砍掉头颅 2 - 取出内脏 3 - 脱掉衣服 4 - 拿起尸体", //L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning
L"%s 清理了 %s", //L"%s cleaned %s",
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
L"Yes - 将俘虏送入监狱 No - 放俘虏离开这里", //L"Yes - Send prisoners to jail No - Let them go",
L"劝说敌人投降?", //L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2904,20 +2904,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk",
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+14 -3
View File
@@ -2907,10 +2907,18 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes",
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning
L"%s cleaned %s",
@@ -2918,7 +2926,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk",
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2911,20 +2911,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2909,20 +2909,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Gesundheit: %d/%d\nAusdauer: %d/%d\nMoral: %s\nWasser: %d%s\nEssen: %d%s",
L"Ges.: %d/%d\nGift: %d/%d\nAusd.: %d/%d\nMoral: %s\nWasser: %d%s\nEssen: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2899,20 +2899,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2914,20 +2914,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2907,20 +2907,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+17 -7
View File
@@ -2908,20 +2908,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
// added by Flugente: selection of a function to call in tactical // TODO.Translate
L"What do you want to do?",
L"Fill canteens",
L"Clean gun",
L"Clean all guns",
L"Take off clothes",
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
L"What do you want to do with the body?",
L"Decapitate",
L"Gut",
L"Take Clothes",
L"Take Body",
// Flugente: weapon cleaning // TODO.Translate
// Flugente: weapon cleaning
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners // TODO.Translate
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.