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Merge branch 'master' into loading-screens-multi-res
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@@ -340,6 +340,20 @@ MERC_BANKRUPT_WARNING = 5000
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EARLY_REBELS_RECRUITMENT = 3
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;------------------------------------------------------------------------------------------------------------------------------
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; Growth modifiers are a replacement for the old Evolution tag.
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; Allow each merc to have individual growth modifiers, meaning that each merc gains stats at his or her own rate.
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; By default, the only mercs with unique growth modifiers are those who had globally slower growths under the old Evolution tag.
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; To change how fast or slow a merc gains stats, you will need to modify the appropriate <GrowthModifier{StatName}> tag in MercProfiles.xml
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; Negative values mean the merc grows faster, and higher values means the merc grows slower.
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;
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; You can also allow growth modifiers to be randomised based on their original growth rates in MercProfiles.xml
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; For example, a range of 5 means that a merc with a GrowthModifierLife of -5 will have that modifier randomised between -10 and 0
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_GROWTH_MODIFIERS_ENABLED = TRUE
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MERCS_RANDOM_GROWTH_MODIFIERS = FALSE
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MERCS_RANDOM_GROWTH_MODIFIERS_RANGE = 5
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
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; 0 = do not use random stats (JA2 vanilla setting)
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@@ -4399,10 +4413,6 @@ TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
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; The minimum skill rating a character must have before he can train fellow teammates in that skill.
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MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
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; The <bEvolution>-tag in MercProfiles.xml controls whether mercs are stopped from increasing their stats. If TRUE, that tag is
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; disabled and increasing stats works normally.
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DISABLE_EVOLUTION = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
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;
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@@ -580,6 +580,15 @@ SILENT_CRITICAL_HIT_MULTIPLIER_BONUS = 1
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; Bonus aim clicks when throwing knives
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POSSIBLE_AIM_CLICK_ADDED_TH_KNIVES = 1
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; Bonus CtH when throwing grenades
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CTH_WHEN_THROWING_GRENADES = 30
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; Percentage APs reduction when throwing grenades
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APS_NEEDED_TO_THROW_GRENADES_REDUCTION = 25
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; Percentage bonus to max range when throwing grenades
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MAX_RANGE_TO_THROW_GRENADES = 20
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -653,15 +662,6 @@ INCREASE_DAMAGE_NEEDED_TO_FALL_DOWN_IF_HIT_TO_LEGS = 100
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;******************************************************************************************************************************
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[Demolitions]
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; Bonus CtH when throwing grenades
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CTH_WHEN_THROWING_GRENADES = 30
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; Percentage APs reduction when throwing grenades
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APS_NEEDED_TO_THROW_GRENADES_REDUCTION = 25
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; Percentage bonus to max range when throwing grenades
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MAX_RANGE_TO_THROW_GRENADES = 20
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; Percentage bonus to damage inflicted by bombs and mines
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DAMAGE_OF_PLACED_BOMBS_AND_MINES = 25
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