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Setup failsafe to block NIV Mode if "Data" is specified as the CUSTOM_DATA_LOCATION.
Setup language specific files to be optional. Setup code to accept all language specific files for items.xml, pockets.xml and ammostrings.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2886,7 +2886,7 @@ BOOLEAN LoadSavedGame( UINT8 ubSavedGameID )
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gGameOptions.ubInventorySystem = SaveGameHeader.ubInventorySystem;
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if((UsingNewInventorySystem() == true))
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{
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if(iResolution == 0 || gCustomDataCat.GetRootDir() == ""){
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if(IsNIVModeValid() == FALSE){
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// Only load NewInv in higher screen res
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FileClose( hFile );
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return(FALSE);
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