Setup failsafe to block NIV Mode if "Data" is specified as the CUSTOM_DATA_LOCATION.

Setup language specific files to be optional.
Setup code to accept all language specific files for items.xml, pockets.xml and ammostrings.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-03-31 19:02:34 +00:00
parent a7e6b96bbe
commit fbf63c8af0
11 changed files with 180 additions and 17 deletions
+1 -1
View File
@@ -2128,7 +2128,7 @@ void DoneFadeOutForSaveLoadScreen( void )
DoSaveLoadMessageBox( MSG_BOX_BASIC_STYLE, zSaveLoadText[SLG_INV_RES_ERROR], SAVE_LOAD_SCREEN, MSG_BOX_FLAG_OK, FailedLoadingGameCallBack );
NextLoopCheckForEnoughFreeHardDriveSpace();
}
else if(UsingNewInventorySystem() == true && gCustomDataCat.GetRootDir() == "")
else if(UsingNewInventorySystem() == true && IsNIVModeValid(false) == FALSE)
{
DoSaveLoadMessageBox( MSG_BOX_BASIC_STYLE, zSaveLoadText[SLG_INV_CUSTUM_ERROR], SAVE_LOAD_SCREEN, MSG_BOX_FLAG_OK, FailedLoadingGameCallBack );
NextLoopCheckForEnoughFreeHardDriveSpace();