From fc010ad0edff478cf53efda5d1b44e67812c0896 Mon Sep 17 00:00:00 2001 From: Flugente Date: Wed, 15 Aug 2018 14:43:55 +0000 Subject: [PATCH] If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2437 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 3f4f2a062..b60924920 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1275,6 +1275,13 @@ MILITIA_DROP_EQUIPMENT = 0 CIVILIANS_DROP_ALL = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Can NPCs in autoresolve (enemies, militia, bandits, creatures...) drop items like they would in tactical combat? +; The drops still follow set drop mechanics and probabilities. +;------------------------------------------------------------------------------------------------------------------------------ + +NPC_AUTORESOLVE_DROP_ALL = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the ; number of "sub-points" you need to acquire to gain a new level.