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allowed the meanwhile popup box to be handled with keyboard - ESC or n to skip ENTER or o for prompt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1545,7 +1545,7 @@ UINT32 MessageBoxScreenHandle( )
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{
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if( ( InputEvent.usParam == ESC ) || ( InputEvent.usParam == 'n') )
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{
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if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO )
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if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO || gMsgBox.usFlags & MSG_BOX_FLAG_OKSKIP)
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{
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// Exit messagebox
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gMsgBox.bHandled = MSG_BOX_RETURN_NO;
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@@ -1571,7 +1571,7 @@ UINT32 MessageBoxScreenHandle( )
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// Exit messagebox
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gMsgBox.bHandled = MSG_BOX_RETURN_YES;
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}
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else if( gMsgBox.usFlags & MSG_BOX_FLAG_OK )
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else if( gMsgBox.usFlags & MSG_BOX_FLAG_OK || gMsgBox.usFlags & MSG_BOX_FLAG_OKSKIP)
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{
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// Exit messagebox
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gMsgBox.bHandled = MSG_BOX_RETURN_OK;
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@@ -1593,7 +1593,7 @@ UINT32 MessageBoxScreenHandle( )
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if( InputEvent.usParam == 'o' )
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{
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if( gMsgBox.usFlags & MSG_BOX_FLAG_OK )
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if( gMsgBox.usFlags & MSG_BOX_FLAG_OK || gMsgBox.usFlags & MSG_BOX_FLAG_OKSKIP)
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{
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// Exit messagebox
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gMsgBox.bHandled = MSG_BOX_RETURN_OK;
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