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Fixed a breath issue where it required more damage to really knock an opponent out in anything but 25AP mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2452 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-2
@@ -669,8 +669,10 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost,BOOLEAN f
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{
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// Snap: moved this up, because it had no effect below
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// Take off 1 AP per 5 (negative) breath...
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pSoldier->bActionPoints -= ( pSoldier->sBreathRed + iBPCost - BREATH_RED_MAX )
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/ ( 5 * APBPConstants[BP_RATIO_RED_PTS_TO_NORMAL] );
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//CHRISL: Need to adjust this so that AP lose is based on AP_MAXIMUM
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pSoldier->bActionPoints -= (INT16)( (float)( pSoldier->sBreathRed + iBPCost - BREATH_RED_MAX )
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/ (float)( 5 * APBPConstants[BP_RATIO_RED_PTS_TO_NORMAL])
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* (float)(4 * (float)APBPConstants[AP_MAXIMUM] / 100));
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if ( pSoldier->bActionPoints < 0 )
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{
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pSoldier->bActionPoints = 0;
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