Fixed a breath issue where it required more damage to really knock an opponent out in anything but 25AP mode.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2452 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-12-11 23:45:09 +00:00
parent 599f658232
commit fc3e66444a
2 changed files with 8 additions and 6 deletions
+4 -4
View File
@@ -1844,14 +1844,14 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
ubPoints = (UINT8) ( ((UINT32)ubPoints) * 100 / this->sWeightCarriedAtTurnStart );
}
// If resulting APs are below our permitted minimum, raise them to it!
if (ubPoints < APBPConstants[AP_MINIMUM])
ubPoints = APBPConstants[AP_MINIMUM];
//CHRISL: Moved this down here so that all ubPoints adjustments can be made to the default 100AP system
// Adjust ubPoints based on actual AP_MAXIMUM setting
ubPoints = DynamicAdjustAPConstants(ubPoints, ubPoints);
// If resulting APs are below our permitted minimum, raise them to it!
if (ubPoints < APBPConstants[AP_MINIMUM])
ubPoints = APBPConstants[AP_MINIMUM];
// make sure action points doesn't exceed the permitted maximum
ubMaxAPs = gubMaxActionPoints[ this->ubBodyType ];