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@@ -7479,7 +7479,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
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}
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}
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else
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else
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{
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{
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INT16 moda = GetToHitBonus(pInHand, iRange, bLightLevel, stance && iRange > MIN_PRONE_RANGE);
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INT16 moda = GetToHitBonus(pInHand, iRange, bLightLevel, stance == ANIM_PRONE && iRange > MIN_PRONE_RANGE);
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INT16 modb = GetToHitBonus(pInHand, iRange, bLightLevel, gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_PRONE && iRange > MIN_PRONE_RANGE);
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INT16 modb = GetToHitBonus(pInHand, iRange, bLightLevel, gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_PRONE && iRange > MIN_PRONE_RANGE);
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iChance += (INT32)((gGameExternalOptions.ubProneModifierPercentage * moda + (100 - gGameExternalOptions.ubProneModifierPercentage) * modb) / 100);
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iChance += (INT32)((gGameExternalOptions.ubProneModifierPercentage * moda + (100 - gGameExternalOptions.ubProneModifierPercentage) * modb) / 100);
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}
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}
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