From fc6bdad94bc6ffe40456b513d00c1532587df883 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Wed, 27 Sep 2023 23:23:37 +0300 Subject: [PATCH] add static keyword --- TileEngine/renderworld.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index 09881540..35e2d556 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -575,7 +575,7 @@ void RenderHighlight( INT16 sMouseX_M, INT16 sMouseY_M, INT16 sStartPointX_M, IN BOOLEAN CheckRenderCenter( INT16 sNewCenterX, INT16 sNewCenterY ); // Flugente: display a riot shield -void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue ) +static void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue ) { if (pSoldier) { @@ -1028,7 +1028,7 @@ void RenderSetShadows(BOOLEAN fShadows) } } -inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel) +inline static UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel) { UINT16 * pShadeTable; // Shade guy always lighter than scene default! @@ -3285,7 +3285,7 @@ inline static void funcSoldierZLevel(SOLDIERTYPE* pSoldier, INT16 sMapX, INT16 s } -void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32* puiLevels, UINT16* psLevelIDs) +static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32* puiLevels, UINT16* psLevelIDs) { //#if 0