diff --git a/GameSettings.cpp b/GameSettings.cpp index b2885d529..eda6084cb 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -3023,7 +3023,7 @@ INT16 DynamicAdjustAPConstants(INT16 iniReadValue, INT16 iniDefaultValue, BOOLEA // if you want to use a 50AP system instead of the default, you only need to alter one value in the INI file and all // the other values will automatically be updated to reflect the new max value. The way I've coded this, however, if // you set your own value, you'll override this dynamic system. - if(iniReadValue == iniDefaultValue) + //if(iniReadValue == iniDefaultValue) // sevenfm: disabled check { if(!reverse) iniReadValue = (INT16)(((FLOAT)iniReadValue*(FLOAT)APBPConstants[AP_MAXIMUM]/100)+(iniReadValue<0?-.5:.5)); @@ -3186,8 +3186,8 @@ void LoadGameAPBPConstants() APBPConstants[AP_INV_TO_BIG_POCKET] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INV_TO_BIG_POCKET",4),4); APBPConstants[AP_INV_TO_SMALL_POCKET] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INV_TO_SMALL_POCKET",5),5); APBPConstants[AP_INV_MAX_COST] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INV_MAX_COST",25),25); - APBPConstants[AP_JUMPWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPOFFWALL",40),40); - APBPConstants[AP_JUMPOFFWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPWALL",24),24); + APBPConstants[AP_JUMPWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPWALL",40),40); + APBPConstants[AP_JUMPOFFWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPOFFWALL",24),24); APBPConstants[AP_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FORTIFICATION", 250), 250); APBPConstants[AP_REMOVE_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_REMOVE_FORTIFICATION", 150), 150); APBPConstants[AP_FILL_SANDBAG] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FILL_SANDBAG", 200), 200);