diff --git a/GameSettings.cpp b/GameSettings.cpp index 9b8e43e22..7a22bfcee 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -3582,6 +3582,9 @@ void LoadMoraleSettings() gDynamicOpinionEvent[OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD].sOpinionModifier = iniReader.ReadInteger( "Dynamic Opinion Modifiers Settings", "OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD", -3, -50, 0 ); gDynamicOpinionEvent[OPINIONEVENT_DISEASE_DISGUSTING].sOpinionModifier = iniReader.ReadInteger( "Dynamic Opinion Modifiers Settings", "OPINIONEVENT_DISEASE_DISGUSTING", -3, -50, 0 ); gDynamicOpinionEvent[OPINIONEVENT_DISEASE_TREATMENT].sOpinionModifier = iniReader.ReadInteger( "Dynamic Opinion Modifiers Settings", "OPINIONEVENT_DISEASE_TREATMENT", 1, 0, 50 ); + gDynamicOpinionEvent[OPINIONEVENT_BRUTAL_GOOD].sOpinionModifier = iniReader.ReadInteger( "Dynamic Opinion Modifiers Settings", "OPINIONEVENT_BRUTAL_GOOD", 1, 0, 50 ); + gDynamicOpinionEvent[OPINIONEVENT_BRUTAL_BAD].sOpinionModifier = iniReader.ReadInteger( "Dynamic Opinion Modifiers Settings", "OPINIONEVENT_BRUTAL_BAD", -3, -50, 0 ); + gDynamicOpinionEvent[OPINIONEVENT_TEACHER].sOpinionModifier = iniReader.ReadInteger( "Dynamic Opinion Modifiers Settings", "OPINIONEVENT_TEACHER", 1, 0, 50 ); } void LoadReputationSettings() diff --git a/Laptop/merccompare.cpp b/Laptop/merccompare.cpp index 693afd70e..8a982df18 100644 --- a/Laptop/merccompare.cpp +++ b/Laptop/merccompare.cpp @@ -410,7 +410,7 @@ void RenderMercCompareAnalyze() usPosX = LAPTOP_SCREEN_UL_X; usPosY = MCA_START_CONTENT_Y; - if ( DropDownTemplate::getInstance().HasEntries() ) + if ( DropDownTemplate::getInstance( ).HasEntries( ) && DropDownTemplate::getInstance( ).HasEntries( ) ) { gMercCompareProfile1 = (UINT8)DropDownTemplate::getInstance( ).GetSelectedEntryKey( ); gMercCompareProfile2 = (UINT8)DropDownTemplate::getInstance( ).GetSelectedEntryKey( ); diff --git a/Tactical/Campaign.cpp b/Tactical/Campaign.cpp index cab0134f9..34c09af3c 100644 --- a/Tactical/Campaign.cpp +++ b/Tactical/Campaign.cpp @@ -36,6 +36,7 @@ #include "Tactical Save.h" #include "Strategic AI.h" #include "interface Dialogue.h" + #include "DynamicDialogue.h" #endif #ifdef JA2UB @@ -832,12 +833,12 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta if (fChangeSalary) { // increase all salaries and medical deposits, once for each level gained - for (uiLevelCnt = 0; uiLevelCnt < (UINT32) sPtsChanged; uiLevelCnt++) + for (uiLevelCnt = 0; uiLevelCnt < (UINT32) sPtsChanged; ++uiLevelCnt) { - pProfile->sSalary = (INT16) CalcNewSalary(pProfile->sSalary, fChangeTypeIncrease, MAX_DAILY_SALARY); - pProfile->uiWeeklySalary = CalcNewSalary(pProfile->uiWeeklySalary, fChangeTypeIncrease, MAX_LARGE_SALARY); - pProfile->uiBiWeeklySalary = CalcNewSalary(pProfile->uiBiWeeklySalary, fChangeTypeIncrease, MAX_LARGE_SALARY); - pProfile->sTrueSalary = (INT16) CalcNewSalary(pProfile->sTrueSalary, fChangeTypeIncrease, MAX_DAILY_SALARY); + pProfile->sSalary = (INT16) CalcNewSalary(pProfile->sSalary, fChangeTypeIncrease, MAX_DAILY_SALARY); + pProfile->uiWeeklySalary = CalcNewSalary(pProfile->uiWeeklySalary, fChangeTypeIncrease, MAX_LARGE_SALARY); + pProfile->uiBiWeeklySalary = CalcNewSalary(pProfile->uiBiWeeklySalary, fChangeTypeIncrease, MAX_LARGE_SALARY); + pProfile->sTrueSalary = (INT16) CalcNewSalary(pProfile->sTrueSalary, fChangeTypeIncrease, MAX_DAILY_SALARY); pProfile->sMedicalDepositAmount = (INT16) CalcNewSalary(pProfile->sMedicalDepositAmount, fChangeTypeIncrease, MAX_DAILY_SALARY); //if (pSoldier != NULL) @@ -846,9 +847,11 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta } } } - } - return; + // Flugente: dynamic opinions + if ( FROM_TRAINING == ubReason ) + HandleDynamicOpinionTeaching( pSoldier, ubStat ); + } } @@ -1071,8 +1074,6 @@ void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UIN ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged, ubReason ); } } - - return; } diff --git a/Tactical/DynamicDialogue.cpp b/Tactical/DynamicDialogue.cpp index 34ddcb164..aba50a27d 100644 --- a/Tactical/DynamicDialogue.cpp +++ b/Tactical/DynamicDialogue.cpp @@ -27,6 +27,7 @@ #include "random.h" #include "strategicmap.h" #include "connect.h" +#include "Campaign.h" extern INT32 ReadFieldByField( HWFILE hFile, PTR pDest, UINT32 uiFieldSize, UINT32 uiElementSize, UINT32 uiCurByteCount ); @@ -400,44 +401,34 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent { // cause either denies or agrees with complainant - // if multiple persons causes/complainants are involved, we always have to disagree - otherwise this thing is over before it gets interesting - UINT32 chancetoagree = 0; - BOOLEAN fMultiplePeopleAction = FALSE; + UINT32 chancetoagree = 0; - for ( UINT8 i = 0; i < DOST_INTERJECTORS_MAX; ++i ) + // the more we dislike the other guy, the higher the chance we disagree + // personality also influences this + INT8 agreemodifier_personal = SoldierRelation( aEvent.data.event.ubProfileCause, aEvent.data.event.ubProfileComplainant ); + + switch ( gMercProfiles[aEvent.data.event.ubProfileCause].bCharacterTrait ) { - if ( aEvent.data.ubProfileSideCause[i] != NO_PROFILE || aEvent.data.ubProfileSideComplainant[i] != NO_PROFILE ) - { - fMultiplePeopleAction = TRUE; - break; - } + case(CHAR_TRAIT_NORMAL) : agreemodifier_personal += 0; break; + case(CHAR_TRAIT_SOCIABLE) : agreemodifier_personal += 10; break; + case(CHAR_TRAIT_LONER) : agreemodifier_personal += -3; break; + case(CHAR_TRAIT_OPTIMIST) : agreemodifier_personal += 5; break; + case(CHAR_TRAIT_ASSERTIVE) : agreemodifier_personal += -5; break; + case(CHAR_TRAIT_INTELLECTUAL) : agreemodifier_personal += 2; break; + case(CHAR_TRAIT_PRIMITIVE) : agreemodifier_personal += -4; break; + case(CHAR_TRAIT_AGGRESSIVE) : agreemodifier_personal += -10; break; + case(CHAR_TRAIT_PHLEGMATIC) : agreemodifier_personal += -20; break; + case(CHAR_TRAIT_DAUNTLESS) : agreemodifier_personal += -10; break; + case(CHAR_TRAIT_PACIFIST) : agreemodifier_personal += 20; break; + case(CHAR_TRAIT_MALICIOUS) : agreemodifier_personal += -8; break; + case(CHAR_TRAIT_SHOWOFF) : agreemodifier_personal += -3; break; } - if ( !fMultiplePeopleAction ) - { - // the more we dislike the other guy, the higher the chance we disagree - // personality also influences this - INT8 agreemodifier_personal = SoldierRelation( aEvent.data.event.ubProfileCause, aEvent.data.event.ubProfileComplainant ); + // if the event is positive, then we are much more likely to agree + if ( gDynamicOpinionEvent[aEvent.data.event.ubEventId].sOpinionModifier > 0 ) + agreemodifier_personal += 50; - switch ( gMercProfiles[aEvent.data.event.ubProfileCause].bCharacterTrait ) - { - case(CHAR_TRAIT_NORMAL) : agreemodifier_personal += 0; break; - case(CHAR_TRAIT_SOCIABLE) : agreemodifier_personal += 10; break; - case(CHAR_TRAIT_LONER) : agreemodifier_personal += -3; break; - case(CHAR_TRAIT_OPTIMIST) : agreemodifier_personal += 5; break; - case(CHAR_TRAIT_ASSERTIVE) : agreemodifier_personal += -5; break; - case(CHAR_TRAIT_INTELLECTUAL) : agreemodifier_personal += 2; break; - case(CHAR_TRAIT_PRIMITIVE) : agreemodifier_personal += -4; break; - case(CHAR_TRAIT_AGGRESSIVE) : agreemodifier_personal += -10; break; - case(CHAR_TRAIT_PHLEGMATIC) : agreemodifier_personal += -20; break; - case(CHAR_TRAIT_DAUNTLESS) : agreemodifier_personal += -10; break; - case(CHAR_TRAIT_PACIFIST) : agreemodifier_personal += 20; break; - case(CHAR_TRAIT_MALICIOUS) : agreemodifier_personal += -8; break; - case(CHAR_TRAIT_SHOWOFF) : agreemodifier_personal += -3; break; - } - - chancetoagree = min( 0, 25 + agreemodifier_personal ); - } + chancetoagree = max( 0, 25 + agreemodifier_personal ); // if he agrees, then this dialogue will soon be over - interjector won't have to play his part if ( Chance( chancetoagree ) ) @@ -501,7 +492,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent else if ( gMercProfiles[aEvent.data.ubProfileINTERJECTOR].bCharacterTrait == CHAR_TRAIT_LONER ) chance_nothing += 20; - if ( !fMultiplePeopleAction && Chance( chance_nothing ) ) + if ( Chance( chance_nothing ) ) { // say nothing... impaction.ubEventType = DOST_INTERJECTOR_NOTHING; @@ -611,49 +602,46 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent gDynamicOpinionSpeechEventVector.push_back( impaction ); gDynamicOpinionSpeechInCurrentDialogue.push_back( impaction ); ++cnt; - - // if other people are involved too, they can speak too - if ( fMultiplePeopleAction ) - { - for ( UINT8 i = 0; i < DOST_INTERJECTORS_MAX; ++i ) - { - if ( aEvent.data.ubProfileSideComplainant[i] != NO_PROFILE ) - { - DynamicOpinionSpeechEvent response; - response.data = aEvent.data; - response.ubEventType = DOST_SIDEWITH_VICTIM; - response.usSpeaker = aEvent.data.ubProfileSideComplainant[i]; - response.usQueueNumber = queuenumber++; - response.usSide = DOST_POSITION_LEFT; - response.usNumonside = (UINT8)GetSidePosition( response.usSide ); - response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset; - - gDynamicOpinionSpeechEventVector.push_back( response ); - gDynamicOpinionSpeechInCurrentDialogue.push_back( response ); - ++cnt; - } - - if ( aEvent.data.ubProfileSideCause[i] != NO_PROFILE ) - { - DynamicOpinionSpeechEvent response; - response.data = aEvent.data; - response.ubEventType = DOST_SIDEWITH_CAUSE; - response.usSpeaker = aEvent.data.ubProfileSideCause[i]; - response.usQueueNumber = queuenumber++; - response.usSide = DOST_POSITION_RIGHT; - response.usNumonside = (UINT8)GetSidePosition( response.usSide ); - response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset; - - gDynamicOpinionSpeechEventVector.push_back( response ); - gDynamicOpinionSpeechInCurrentDialogue.push_back( response ); - ++cnt; - } - } - } } } } } + + // if other people are involved too, they can speak too + for ( UINT8 i = 0; i < DOST_INTERJECTORS_MAX; ++i ) + { + if ( aEvent.data.ubProfileSideComplainant[i] != NO_PROFILE ) + { + DynamicOpinionSpeechEvent response; + response.data = aEvent.data; + response.ubEventType = DOST_SIDEWITH_VICTIM; + response.usSpeaker = aEvent.data.ubProfileSideComplainant[i]; + response.usQueueNumber = queuenumber++; + response.usSide = DOST_POSITION_LEFT; + response.usNumonside = (UINT8)GetSidePosition( response.usSide ); + response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset; + + gDynamicOpinionSpeechEventVector.push_back( response ); + gDynamicOpinionSpeechInCurrentDialogue.push_back( response ); + ++cnt; + } + + if ( aEvent.data.ubProfileSideCause[i] != NO_PROFILE ) + { + DynamicOpinionSpeechEvent response; + response.data = aEvent.data; + response.ubEventType = DOST_SIDEWITH_CAUSE; + response.usSpeaker = aEvent.data.ubProfileSideCause[i]; + response.usQueueNumber = queuenumber++; + response.usSide = DOST_POSITION_RIGHT; + response.usNumonside = (UINT8)GetSidePosition( response.usSide ); + response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset; + + gDynamicOpinionSpeechEventVector.push_back( response ); + gDynamicOpinionSpeechInCurrentDialogue.push_back( response ); + ++cnt; + } + } } else if ( aEvent.ubEventType >= DOST_INTERJECTOR_TO_VICTIM_DENY && aEvent.ubEventType <= DOST_INTERJECTOR_SOLVE_AGGRESSIVE ) { @@ -850,7 +838,7 @@ void StartDynamicOpinionDialogue( ) CleanDynamicOpinionSpeechEvents( ); } -// TODO: if possible, merge events if possible, thereby creating fewer but deeper dialogues +// if possible, merge events if possible, thereby creating fewer but deeper dialogues void PerformPossibleDynamicOpinionEventMerges( ) { for ( std::vector::iterator it = gDynamicOpinionSpeechEventArchiveVector.begin( ); it != gDynamicOpinionSpeechEventArchiveVector.end( ); ) // not having ++it here is intentional! @@ -872,8 +860,8 @@ void PerformPossibleDynamicOpinionEventMerges( ) // if cause are the same if ( event1.data.event.ubProfileCause == event2.data.event.ubProfileCause ) { - // if there is still room, add to the lsit of complainants and delete this event - for ( UINT8 i = 0; i < 4; ++i ) + // if there is still room, add to the list of complainants and delete this event + for ( UINT8 i = 0; i < DOST_INTERJECTORS_MAX; ++i ) { if ( event1.data.ubProfileSideComplainant[i] == NO_PROFILE ) { @@ -977,76 +965,23 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve switch ( aEvent.ubEventType ) { - // victim begins dialogue - case DOST_VICTIM_INITIATE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_VICTIM_INITIATE[aEvent.data.event.ubEventId] ); - break; - // victim denies what INTERJECTOR said case DOST_VICTIM_TO_INTERJECTOR_DENY: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[Random( 20 )] ); + // cause denies what imp said + case DOST_CAUSE_TO_INTERJECTOR_DENY: + // yep, same dialogue + wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[Random( 28 )] ); break; // victim agrees what imp said case DOST_VICTIM_TO_INTERJECTOR_AGREE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[Random( 12 )] ); - break; - - // cause denies victim's accusation - case DOST_CAUSE_TO_VICTIM_DENY: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[aEvent.data.event.ubEventId] ); - break; - - // cause accepts responsibility to victim - case DOST_CAUSE_TO_VICTIM_AGREE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[aEvent.data.event.ubEventId] ); - break; - - // cause denies what imp said - case DOST_CAUSE_TO_INTERJECTOR_DENY: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[Random(21)] ); - break; - // cause agrees what imp said case DOST_CAUSE_TO_INTERJECTOR_AGREE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[Random(12)] ); + // yep, same dialogue + wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[Random( 17 )] ); break; - - // special: creates the imp dialogue selection - case DOST_INTERJECTOR_DIALOGUESELECTION: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[aEvent.data.event.ubEventId] ); - break; - - // imp denies victim's accusation - case DOST_INTERJECTOR_TO_VICTIM_DENY: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[aEvent.data.event.ubEventId] ); - break; - - // imp agrees to victim that cause is to blame - case DOST_INTERJECTOR_TO_VICTIM_AGREE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[aEvent.data.event.ubEventId] ); - break; - - // imp denies victim denial - case DOST_INTERJECTOR_TO_CAUSE_DENY: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[aEvent.data.event.ubEventId] ); - break; - - // imp agrees that victim is not to blame - case DOST_INTERJECTOR_TO_CAUSE_AGREE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[aEvent.data.event.ubEventId] ); - break; - - // imp tries to solve the situation peacefully - case DOST_INTERJECTOR_SOLVE_REASON: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[aEvent.data.event.ubEventId] ); - break; - - // imp tries to solve the situation aggressively - case DOST_INTERJECTOR_SOLVE_AGGRESSIVE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[aEvent.data.event.ubEventId] ); - break; - + + // interjector decides to say nothing case DOST_INTERJECTOR_NOTHING: wcscpy( gzQuoteStr, L"I don't want to say anything, but a bug forces me to! Help! Inform Flugente!" ); @@ -1054,16 +989,16 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve // another person sides with victim case DOST_SIDEWITH_VICTIM: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_SIDEWITH_VICTIM[Random( 14 )] ); + wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_SIDEWITH_VICTIM[Random( 19 )] ); break; // another person sides with cause case DOST_SIDEWITH_CAUSE: - wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_SIDEWITH_CAUSE[Random( 14 )] ); + wcscpy( gzQuoteStr, szDynamicDialogueText_DOST_SIDEWITH_CAUSE[Random( 18 )] ); break; default: - wcscpy( gzQuoteStr, L"I am a missing text. Help me!" ); + wcscpy( gzQuoteStr, szDynamicDialogueText[aEvent.data.event.ubEventId][aEvent.ubEventType] ); break; } @@ -1078,6 +1013,8 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve ReplaceTextWithOtherText( gzQuoteStr, L"$VICTIM_PRONOUN$", (gMercProfiles[aEvent.data.event.ubProfileComplainant].bSex == MALE) ? szDynamicDialogueText_GenderText[2] : szDynamicDialogueText_GenderText[3] ); ReplaceTextWithOtherText( gzQuoteStr, L"$CAUSE_GENDER$", (gMercProfiles[aEvent.data.event.ubProfileCause].bSex == MALE) ? szDynamicDialogueText_GenderText[0] : szDynamicDialogueText_GenderText[1] ); ReplaceTextWithOtherText( gzQuoteStr, L"$CAUSE_PRONOUN$", (gMercProfiles[aEvent.data.event.ubProfileCause].bSex == MALE) ? szDynamicDialogueText_GenderText[2] : szDynamicDialogueText_GenderText[3] ); + ReplaceTextWithOtherText( gzQuoteStr, L"$INTERJECTOR_GENDER$", (gMercProfiles[aEvent.data.ubProfileINTERJECTOR].bSex == MALE) ? szDynamicDialogueText_GenderText[0] : szDynamicDialogueText_GenderText[1] ); + ReplaceTextWithOtherText( gzQuoteStr, L"$INTERJECTOR_PRONOUN$", (gMercProfiles[aEvent.data.ubProfileINTERJECTOR].bSex == MALE) ? szDynamicDialogueText_GenderText[2] : szDynamicDialogueText_GenderText[3] ); pDDBox->SetText( gzQuoteStr ); pDDBox->SetEvent( aEvent ); @@ -1112,7 +1049,7 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve IMPDialogueChooseBox_Static::getInstance( ).SetEvent( aEvent ); IMPDialogueChooseBox_Static::getInstance( ).SetEntries( entryvec ); - IMPDialogueChooseBox_Static::getInstance( ).SetHelpText( szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[aEvent.data.event.ubEventId] ); + IMPDialogueChooseBox_Static::getInstance( ).SetHelpText( szDynamicDialogueText[aEvent.data.event.ubEventId][DOST_INTERJECTOR_DIALOGUESELECTION] ); IMPDialogueChooseBox_Static::getInstance( ).Create( sX, sY + 60 ); IMPDialogueChooseBox_Static::getInstance( ).SetStartTime( aEvent.usStarttime ); IMPDialogueChooseBox_Static::getInstance( ).SetEndTime( aEvent.usStarttime + 2 * gGameExternalOptions.sDynamicDialogueTimeOffset ); @@ -1169,7 +1106,6 @@ void AddOpinionEvent( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent, BOOLEAN if ( !pSoldier || pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) return; - UINT32 ustmpFlagmask[OPINION_FLAGMASKS_NUMBER]; for ( UINT8 i = 0; i < OPINION_FLAGMASKS_NUMBER; ++i ) { @@ -1251,6 +1187,10 @@ void AddOpinionEvent( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent, BOOLEAN case OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD: gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] |= OPINIONFLAG_STAGE1_SOLVECONFLICT_AGGRESSIVE_BAD; break; case OPINIONEVENT_DISEASE_DISGUSTING: gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] |= OPINIONFLAG_STAGE1_DISEASE_DISGUSTING; break; case OPINIONEVENT_DISEASE_TREATMENT: gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] |= OPINIONFLAG_STAGE1_DISEASE_TREATMENT; break; + case OPINIONEVENT_BRUTAL_GOOD: gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] |= OPINIONFLAG_STAGE1_BRUTAL_GOOD; break; + + case OPINIONEVENT_BRUTAL_BAD: gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] |= OPINIONFLAG_STAGE1_BRUTAL_BAD; break; + case OPINIONEVENT_TEACHER: gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] |= OPINIONFLAG_STAGE1_TEACHER; break; default: break; } @@ -1561,6 +1501,27 @@ INT8 GetDynamicOpinion( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent ) if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] & OPINIONFLAG_STAGE4_DISEASE_TREATMENT ) ++numflags; break; + case OPINIONEVENT_BRUTAL_GOOD: + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] & OPINIONFLAG_STAGE1_BRUTAL_GOOD ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] & OPINIONFLAG_STAGE2_BRUTAL_GOOD ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] & OPINIONFLAG_STAGE3_BRUTAL_GOOD ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][3] & OPINIONFLAG_STAGE4_BRUTAL_GOOD ) ++numflags; + break; + + case OPINIONEVENT_BRUTAL_BAD: + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE1_BRUTAL_BAD ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE2_BRUTAL_BAD ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE3_BRUTAL_BAD ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE4_BRUTAL_BAD ) ++numflags; + break; + + case OPINIONEVENT_TEACHER: + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE1_TEACHER ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE2_TEACHER ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE3_TEACHER ) ++numflags; + if ( gMercProfiles[usProfileA].usDynamicOpinionFlagmask[usProfileB][4] & OPINIONFLAG_STAGE4_TEACHER ) ++numflags; + break; + default: break; } @@ -1808,6 +1769,51 @@ void HandleDynamicOpinionTeamDrinking( SOLDIERTYPE* pSoldier ) } } +void HandleDynamicOpinionTeaching( SOLDIERTYPE* pSoldier, UINT8 ubStat ) +{ + if ( !pSoldier || pSoldier->ubProfile == NO_PROFILE ) + return; + + // because this code is as annoying as it is, ubStat has a different numbering than bTrainStat. The only reasonable explanation for that is that the designers decided to be jerks on purpose + // we have to get the correct bTrainStat + INT8 trainstat = 0; + switch ( ubStat ) + { + case STRAMT: trainstat = STRENGTH; break; + case DEXTAMT: trainstat = DEXTERITY; break; + case AGILAMT: trainstat = AGILITY; break; + case HEALTHAMT: trainstat = HEALTH; break; + case LDRAMT: trainstat = LEADERSHIP; break; + case MARKAMT: trainstat = MARKSMANSHIP; break; + case EXPLODEAMT: trainstat = EXPLOSIVE_ASSIGN; break; + case MEDICALAMT: trainstat = MEDICAL; break; + case MECHANAMT: trainstat = MECHANICAL; break; + + default: + // other stats cannot be trained (including wisdom), so get out of here + return; + break; + } + + SOLDIERTYPE* pTeamSoldier = NULL; + UINT16 bMercID = gTacticalStatus.Team[gbPlayerNum].bFirstID; + UINT16 bLastTeamID = gTacticalStatus.Team[gbPlayerNum].bLastID; + for ( pTeamSoldier = MercPtrs[bMercID]; bMercID <= bLastTeamID; ++bMercID, pTeamSoldier++ ) + { + // award event for every trainer in this sector + if ( pTeamSoldier->bActive && pTeamSoldier->ubProfile != NO_PROFILE && pTeamSoldier->ubProfile != pSoldier->ubProfile && + pTeamSoldier->sSectorX == pSoldier->sSectorX && pTeamSoldier->sSectorY == pSoldier->sSectorY && pTeamSoldier->bSectorZ == pSoldier->bSectorZ && + !(pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD) ) + { + // if he's training teammates in this stat + if ( (pTeamSoldier->bAssignment == TRAIN_TEAMMATE) && (pTeamSoldier->bTrainStat == trainstat) && (EnoughTimeOnAssignment( pTeamSoldier )) && !pTeamSoldier->flags.fMercAsleep ) + { + AddOpinionEvent( pSoldier->ubProfile, pTeamSoldier->ubProfile, OPINIONEVENT_TEACHER ); + } + } + } +} + UINT8 GetRandomMercInSectorNotInList( INT16 sX, INT16 sY, INT8 sZ, std::vector aTaboo, BOOLEAN fImpOnly ) { @@ -1948,6 +1954,9 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f case OPINIONEVENT_WORSTCOMMANDEREVER: case OPINIONEVENT_DISEASE_DISGUSTING: case OPINIONEVENT_DISEASE_TREATMENT: + case OPINIONEVENT_BRUTAL_GOOD: + case OPINIONEVENT_BRUTAL_BAD: + case OPINIONEVENT_TEACHER: break; case OPINIONEVENT_SLOWSUSDOWN: @@ -1987,13 +1996,14 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f break; } + UINT8 usEventUsed; // it is possible that the individaul event is switched SOLDIERTYPE* pTeamSoldier = NULL; UINT16 bMercID = gTacticalStatus.Team[gbPlayerNum].bFirstID; UINT16 bLastTeamID = gTacticalStatus.Team[gbPlayerNum].bLastID; for ( pTeamSoldier = MercPtrs[bMercID]; bMercID <= bLastTeamID; ++bMercID, pTeamSoldier++ ) { // we test several conditions before we allow adding an opinion - // other merc must be active, have a profile be someone else and not travel or be dead + // other merc must be active, have a profile, be someone else and not be in transit or dead if ( pTeamSoldier->bActive && pTeamSoldier->ubProfile != NO_PROFILE && pTeamSoldier->ubProfile != pSoldier->ubProfile && !(pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD) ) { @@ -2013,8 +2023,10 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f if ( gDynamicOpinionEvent[usEvent].fSquadsOnly && pTeamSoldier->bAssignment >= ON_DUTY ) continue; + usEventUsed = usEvent; + // event-specific checks - switch ( usEvent ) + switch ( usEventUsed ) { case OPINIONEVENT_CONTRACTEXTENSION: break; @@ -2107,6 +2119,26 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f case OPINIONEVENT_DISEASE_TREATMENT: break; + case OPINIONEVENT_BRUTAL_GOOD: + case OPINIONEVENT_BRUTAL_BAD: + // if we are a good guy or a pacifist, then we dislike excessive violence + if ( gMercProfiles[pTeamSoldier->ubProfile].ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY || + gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PACIFIST ) + usEventUsed = OPINIONEVENT_BRUTAL_GOOD; + // if we are malicious, agressive or a psycho, then we like it + else if ( gMercProfiles[pTeamSoldier->ubProfile].bDisability == PSYCHO || MercUnderTheInfluence( pTeamSoldier, DRUG_TYPE_PSYCHO ) || + gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE || + gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_MALICIOUS ) + usEventUsed = OPINIONEVENT_BRUTAL_GOOD; + else + continue; + break; + + case OPINIONEVENT_TEACHER: + // other guy needs to be a trainer + + break; + default: // either unknown event, or event is handled elsewhere - exit return; @@ -2114,9 +2146,9 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f } if ( fOffender ) - AddOpinionEvent( pTeamSoldier->ubProfile, pSoldier->ubProfile, usEvent, fStartDialogue ); + AddOpinionEvent( pTeamSoldier->ubProfile, pSoldier->ubProfile, usEventUsed, fStartDialogue ); else - AddOpinionEvent( pSoldier->ubProfile, pTeamSoldier->ubProfile, usEvent, fStartDialogue ); + AddOpinionEvent( pSoldier->ubProfile, pTeamSoldier->ubProfile, usEventUsed, fStartDialogue ); } } } diff --git a/Tactical/DynamicDialogue.h b/Tactical/DynamicDialogue.h index 6668d7933..cc257b663 100644 --- a/Tactical/DynamicDialogue.h +++ b/Tactical/DynamicDialogue.h @@ -56,6 +56,10 @@ enum OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD, // other guy attempted to solve the conflict agressively, and we thought that was bad OPINIONEVENT_DISEASE_DISGUSTING, // we have a disease, which others might find disgusting OPINIONEVENT_DISEASE_TREATMENT, // someone treated our diseases + OPINIONEVENT_BRUTAL_GOOD, // other guy killed someone in a brutal fashion, and we like that + + OPINIONEVENT_BRUTAL_BAD, // other guy killed someone in a brutal fashion, and we dislike that + OPINIONEVENT_TEACHER, // other guy taught us and we are grateful OPINIONEVENT_MAX }; @@ -235,10 +239,51 @@ extern DynamicOpinionEvent gDynamicOpinionEvent[OPINIONEVENT_MAX]; #define OPINIONFLAG_STAGE3_DISEASE_TREATMENT 0x04000000 //67108864 #define OPINIONFLAG_STAGE4_DISEASE_TREATMENT 0x08000000 //134217728 -/*#define OPINIONFLAG_STAGE1_AGAINST_ENEMY 0x10000000 //268435456 // was against our dialogue enemy in dialogue -#define OPINIONFLAG_STAGE2_AGAINST_ENEMY 0x20000000 //536870912 -#define OPINIONFLAG_STAGE3_AGAINST_ENEMY 0x40000000 //1073741824 -#define OPINIONFLAG_STAGE4_AGAINST_ENEMY 0x80000000 //2147483648*/ +#define OPINIONFLAG_STAGE1_BRUTAL_GOOD 0x10000000 //268435456 // other guy killed someone in a brutal fashion, and we like that +#define OPINIONFLAG_STAGE2_BRUTAL_GOOD 0x20000000 //536870912 +#define OPINIONFLAG_STAGE3_BRUTAL_GOOD 0x40000000 //1073741824 +#define OPINIONFLAG_STAGE4_BRUTAL_GOOD 0x80000000 //2147483648 + +// flagmask 5 +#define OPINIONFLAG_STAGE1_BRUTAL_BAD 0x00000001 //1 // other guy killed someone in a brutal fashion, and we dislike that +#define OPINIONFLAG_STAGE2_BRUTAL_BAD 0x00000002 //2 +#define OPINIONFLAG_STAGE3_BRUTAL_BAD 0x00000004 //4 +#define OPINIONFLAG_STAGE4_BRUTAL_BAD 0x00000008 //8 + +#define OPINIONFLAG_STAGE1_TEACHER 0x00000010 //16 // other guy taught us and we are grateful +#define OPINIONFLAG_STAGE2_TEACHER 0x00000020 //32 +#define OPINIONFLAG_STAGE3_TEACHER 0x00000040 //64 +#define OPINIONFLAG_STAGE4_TEACHER 0x00000080 //128 + +/*#define OPINIONFLAG_STAGE1_SOLVECONFLICT_REASON_BAD 0x00000100 //256 // attempted to solve the conflict reasonably, and we thought that was bad +#define OPINIONFLAG_STAGE2_SOLVECONFLICT_REASON_BAD 0x00000200 //512 +#define OPINIONFLAG_STAGE3_SOLVECONFLICT_REASON_BAD 0x00000400 //1024 +#define OPINIONFLAG_STAGE4_SOLVECONFLICT_REASON_BAD 0x00000800 //2048 + +#define OPINIONFLAG_STAGE1_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00001000 //4096 // attempted to solve the conflict agressively, and we thought that was good +#define OPINIONFLAG_STAGE2_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00002000 //8192 +#define OPINIONFLAG_STAGE3_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00004000 //16384 +#define OPINIONFLAG_STAGE4_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00008000 //32768 + +#define OPINIONFLAG_STAGE1_SOLVECONFLICT_AGGRESSIVE_BAD 0x00010000 //65536 // attempted to solve the conflict agressively, and we thought that was bad +#define OPINIONFLAG_STAGE2_SOLVECONFLICT_AGGRESSIVE_BAD 0x00020000 //131072 +#define OPINIONFLAG_STAGE3_SOLVECONFLICT_AGGRESSIVE_BAD 0x00040000 //262144 +#define OPINIONFLAG_STAGE4_SOLVECONFLICT_AGGRESSIVE_BAD 0x00080000 //524288 + +#define OPINIONFLAG_STAGE1_DISEASE_DISGUSTING 0x00100000 //1048576 // is diseased, which we find disgusting +#define OPINIONFLAG_STAGE2_DISEASE_DISGUSTING 0x00200000 //2097152 +#define OPINIONFLAG_STAGE3_DISEASE_DISGUSTING 0x00400000 //4194304 +#define OPINIONFLAG_STAGE4_DISEASE_DISGUSTING 0x00800000 //8388608 + +#define OPINIONFLAG_STAGE1_DISEASE_TREATMENT 0x01000000 //16777216 // treated our disease, which we like +#define OPINIONFLAG_STAGE2_DISEASE_TREATMENT 0x02000000 //33554432 +#define OPINIONFLAG_STAGE3_DISEASE_TREATMENT 0x04000000 //67108864 +#define OPINIONFLAG_STAGE4_DISEASE_TREATMENT 0x08000000 //134217728 + +#define OPINIONFLAG_STAGE1_BRUTAL_GOOD 0x10000000 //268435456 // other guy killed someone in a brutal fashion, and we like that +#define OPINIONFLAG_STAGE2_BRUTAL_GOOD 0x20000000 //536870912 +#define OPINIONFLAG_STAGE3_BRUTAL_GOOD 0x40000000 //1073741824 +#define OPINIONFLAG_STAGE4_BRUTAL_GOOD 0x80000000 //2147483648*/ #define OPINIONFLAG_STAGE1_ALL 0x11111111 // flags of all first stages, used when rolling over #define OPINIONFLAG_STAGE4_ALL 0x88888888 // flags of all final stages, used when rolling over @@ -421,6 +466,7 @@ void HandleDynamicOpinionOnContractExtension( UINT8 ubCode, UINT8 usProfile ); void HandleDynamicOpinionBattleLosses( ); void HandleDynamicOpinionRetreat( ); void HandleDynamicOpinionTeamDrinking( SOLDIERTYPE* pSoldier ); +void HandleDynamicOpinionTeaching( SOLDIERTYPE* pSoldier, UINT8 ubStat ); // get id of a random merc in a sector, provided one exists UINT8 GetRandomMercInSectorNotInList( INT16 sX, INT16 sY, INT8 sZ, std::vector aTaboo, BOOLEAN fImpOnly ); diff --git a/Tactical/Morale.cpp b/Tactical/Morale.cpp index 1c56fc0ac..d9e461670 100644 --- a/Tactical/Morale.cpp +++ b/Tactical/Morale.cpp @@ -147,7 +147,9 @@ DynamicOpinionEvent gDynamicOpinionEvent[OPINIONEVENT_MAX] = {OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD, -3, TRUE, FALSE, TRUE, FALSE}, {OPINIONEVENT_DISEASE_DISGUSTING, -3, TRUE, FALSE, TRUE, FALSE}, {OPINIONEVENT_DISEASE_TREATMENT, 1, TRUE, FALSE, TRUE, FALSE}, - + {OPINIONEVENT_BRUTAL_GOOD, 1, TRUE, FALSE, TRUE, FALSE}, + {OPINIONEVENT_BRUTAL_BAD, -2, TRUE, FALSE, TRUE, FALSE}, + {OPINIONEVENT_TEACHER, 1, TRUE, FALSE, FALSE, FALSE} }; BOOLEAN gfSomeoneSaidMoraleQuote = FALSE; diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index ee052cc3f..0facbeea4 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -6558,6 +6558,11 @@ void SoldierGotHitGunFire( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sD if ( pSoldier->ubBodyType < 4 ) { pSoldier->ChangeToFlybackAnimation( (UINT8)bDirection ); + + // Flugente: dynamic opinions + if ( ubAttackerID != NOBODY ) + HandleDynamicOpinionChange( MercPtrs[ubAttackerID], OPINIONEVENT_BRUTAL_GOOD, TRUE, TRUE ); + return; } } @@ -6568,12 +6573,16 @@ void SoldierGotHitGunFire( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sD if ( pSoldier->ubBodyType < 4 || pSoldier->ubBodyType == HATKIDCIV || pSoldier->ubBodyType == KIDCIV ) { pSoldier->EVENT_InitNewSoldierAnim( JFK_HITDEATH, 0, FALSE ); + + // Flugente: dynamic opinions + if ( ubAttackerID != NOBODY ) + HandleDynamicOpinionChange( MercPtrs[ubAttackerID], OPINIONEVENT_BRUTAL_GOOD, TRUE, TRUE ); + return; } } DoGenericHit( pSoldier, ubSpecial, bDirection ); - } void SoldierGotHitExplosion( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDamage, UINT16 bDirection, UINT16 sRange, UINT8 ubAttackerID, UINT8 ubSpecial, UINT8 ubHitLocation ) diff --git a/Utils/Text.h b/Utils/Text.h index 51ea21e6d..9e67d92be 100644 --- a/Utils/Text.h +++ b/Utils/Text.h @@ -2853,21 +2853,14 @@ extern STR16 szTacticalInventoryDialogString[]; extern STR16 szTacticalCoverDialogString[]; extern STR16 szTacticalCoverDialogPrintString[]; +// OPINIONEVENT_MAX is 34 +// DOST_MAX is 17 + +extern STR16 szDynamicDialogueText[34][17]; + // Flugente: dynamic dialogue -extern STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[]; extern STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[]; extern STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[]; -extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[]; -extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[]; -extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[]; -extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[]; -extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[]; extern STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[]; extern STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[]; diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index aa3cbdb6a..3340608c1 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -8984,6 +8984,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -9141,180 +9145,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9341,319 +9822,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9675,6 +9877,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9696,6 +9904,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 5fd9f196f..761e014c7 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -8996,6 +8996,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -9153,180 +9157,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9353,319 +9834,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9687,6 +9889,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9708,6 +9916,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index 2c480fc16..6e98ab7c7 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -9035,6 +9035,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -9191,180 +9195,658 @@ STR16 szTacticalCoverDialogPrintString[]= L"Display trap network D", }; -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9391,319 +9873,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9725,6 +9928,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9746,6 +9955,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index bccd7ea41..58f17830f 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -8986,6 +8986,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -9143,180 +9147,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9343,319 +9824,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9677,6 +9879,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9698,6 +9906,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 22be96a4b..5db269858 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -8813,6 +8813,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -8970,180 +8974,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9170,319 +9651,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9504,6 +9706,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9525,6 +9733,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index f817a61c9..b54e505bd 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -8992,6 +8992,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -9149,180 +9153,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9349,319 +9830,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9683,6 +9885,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9704,6 +9912,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 1c0c7a3f9..dc1f7859a 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -9008,6 +9008,10 @@ STR16 szMercCompareEventText[]= L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = @@ -9165,180 +9169,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9365,319 +9846,40 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", -}; + L"Yup.", + L"Yep", + L"Yes.", -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Indeed.", + L"True.", + L"Ha!", + L"See?", - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", + L"Exactly!", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = @@ -9699,6 +9901,12 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = @@ -9720,6 +9928,11 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index f94e9b660..80b896041 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -8979,6 +8979,10 @@ STR16 szMercCompareEventText[]= // TODO.Translate L"%s is way too impulsive", L"%s is disease-ridden", L"%s treated my diseases", + L"%s does not hold back in combat", + + L"%s enjoys combat a bit too much", + L"%s is a good teacher", }; STR16 szWHOWebSite[] = // TODO.Translate @@ -9136,184 +9140,657 @@ STR16 szTacticalCoverDialogPrintString[]= }; // TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = -{ - L"What the hell! $CAUSE$ shot me!", - L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", - L"$CAUSE$ is bullying me again!", - L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", - - L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", - L"Nice command, $CAUSE$! Why would you order retreat?", - L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", - L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", - - L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", - L"Oh, come on, $CAUSE$. It's not a good moment!", - L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", - L"What the... Hey! $CAUSE$! Give it back, you damn thief!", - - L"What a disaster. That was worst command ever, $CAUSE$!", - L"How can $CAUSE$ earn this much? It's not fair!", - L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", - L"Do I look like a bipod? Get that thing off me, $CAUSE$!", - - L"Thanks, $CAUSE$. I thought I was gonna bleed out.", - L"Yeah, $CAUSE$! You get it! How 'bout next round?", - L"$CAUSE$... you're... you are... hic... you're the best!", - L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", - - L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", - L"I knew I couldn't depend on you, $CAUSE$!", - L"Ha! See? $CAUSE$ agrees with me.", - L"Yeah, even $CAUSE$ saw you do it!", - - L"I can't believe you wouldn't agree with me on this, $CAUSE$.", - L"Yeah... you're right, $CAUSE$. Peace?", - L"No. This is a matter of principle.", - L"Alright alright. Jeez. I'm over it, okay?", - - L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", - L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", - L"Thanks, $CAUSE$. I'm already feeling better.", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = -{ - L"What?!", - L"No!", - L"That is false!", - L"That is not true!", - - L"Lies, lies, lies. Nothing but lies!", - L"Liar!", - L"Traitor!", - L"You watch your mouth!", - - L"This is none of your business.", - L"Who ever invited you?", - L"Nobody asked for your opinion, $INTERJECTOR$.", - L"You stay away from me.", - - L"Why are you all against me?", - L"Why are you against me, $INTERJECTOR$?", - L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", - L"Not listening...!", - - L"I hate this psycho circus.", - L"I hate this freak show.", - L"Back off!", - L"Lies, lies, lies...", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = -{ - L"Ha!", - L"See?", - L"I knew you'd back me, $INTERJECTOR$", - L"I knew $INTERJECTOR$ would back me.", - - L"Thanks, $INTERJECTOR$!", - L"Once again I'm right!", - L"See, $CAUSE$? I am right!", - L"Once again $SPEAKER$ is right!", - - L"Indeed.", - L"Yup.", - L"Aye.", - L"What $INTERJECTOR$ said.", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +STR16 szDynamicDialogueText[34][17] = // TODO.Translate { + // OPINIONEVENT_FRIENDLYFIRE + L"What the hell! $CAUSE$ shot me!", + L"", + L"", L"What? Me? No way, I'm shooting at the enemy!", + L"Oops.", + L"", + L"", + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"Nah, that must have been enemy fire!", + L"Yeah, I saw it too!", + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"I saw it, it was clearly enemy fire!", + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"This is war! People get shot all the time! Speaking of... shoot more people, people!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHSOLDMEOUT + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"", + L"", L"I would if you weren't such a wussy!", + L"You heard that? Dammit.", + L"", + L"", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Yeah, mind your own business, $CAUSE$!", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"Yeah. Man up!", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"", + L"", + L"", + + // OPINIONEVENT_SNITCHINTERFERENCE + L"$CAUSE$ is bullying me again!", + L"", + L"", L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"Hey, it's for your own good. You'll thank me later.", + L"", + L"", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"Then stop giving reasons for that!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Agreed. We can't let our guard down for a single moment!", + L"Can't you two sort this out?", + L"Meh meh meh. Have any of you losers lost their bib? You're pathetic. ", + L"", + L"", + L"", + + // OPINIONEVENT_FRIENDSWITHHATED + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + L"", + L"", L"My friends are none of your business!", + L"Can't you two all get along, $VICTIM$?", + L"", + L"", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + L"Yeah, you guys are ugly!", + L"Then you should change your business. 'Cause its bad.", + L"What's that to you, $VICTIM$?", + L"Yeah yeah, terrible business, that. Are you sure that is the MOST PRESSING issue right now?", + L"Nobody wants to hear all this crap...", + L"", + L"", + L"", + // OPINIONEVENT_CONTRACTEXTENSION + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"", + L"", L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"", + L"", + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"Yeah. All that worth hasn't shown yet though.", + L"Aww, that burns, doesn't it, $VICTIM$?", + L"We have limited funds. Someone needs to get paid first, right?", + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"", + L"", + L"", + + // OPINIONEVENT_ORDEREDRETREAT + L"Nice command, $CAUSE$! Why would you order retreat?", + L"", + L"", L"I just got us out of that hellhole, you should thank me for saving your life.", + L"They were flanking us, there was no other way!", + L"", + L"", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"You know you can go back if you want... nobody's stopping you.", + L"We were rockin' it until that point.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"I sure did, $CAUSE$. Man, I don't want to go back THERE again.", + L"We're still alive, this is what counts.", + L"The more pressing issue is when will we go back, and finish the job?", + L"", + L"", + L"", + + // OPINIONEVENT_CIVKILLER + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"", + L"", L"He had a gun, I saw it!", + L"Oh god. No! What have I done?", + L"", + L"", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"Better safe than sorry I say...", + L"Yeah. The poor sod never had a chance. Damn.", + L"Don't talk crap. That was an unarmed civilian. We are here to protect these people!", + L"And you took him down nice and clean, good job!", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"", + L"", + L"", + + // OPINIONEVENT_SLOWSUSDOWN + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + L"", + L"", L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + L"It's all this stuff, it's so heavy!", + L"", + L"", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + L"We leave nobody behind, not even $CAUSE$!", + L"We have to move fast, the enemy isn't far behind!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + L"", + L"", + L"", + // OPINIONEVENT_NOSHARINGFOOD + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"", + L"", L"Not my problem if you already ate all your rations.", - L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", - L"Taking the stick out of your butt would be a starter, jeez...", - L"Have you been drinking? What the hell is your problem?", + L"Oh $VICTIM$, why didn't you say something then?", + L"", + L"", + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"We all get the same. If you used up yours already that's your problem.", + L"If $CAUSE$ shares, I want some too!", + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Right, everyone got enough back at the base...", + L"There's enough food left at the base, so no need to fight, ok?", + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"", + L"", + L"", + // OPINIONEVENT_ANNOYINGDISABILITY + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"", + L"", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"It's my only weakness, I can't help it!", + L"", + L"", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"What does it even matter to you? Don't you have something to do?", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"Don't be such a snob, $VICTIM$.", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"", + L"", + L"", + + // OPINIONEVENT_ADDICT + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"", + L"", + L"Taking the stick out of your butt would be a starter, jeez...", + L"I've seen things man. And some... stuff!", + L"", + L"", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"How unprofessional.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"Hehe. So true.", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"", + L"", + L"", + + // OPINIONEVENT_THIEF + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + L"", + L"", + L"Have you been drinking? What the hell is your problem?", + L"You noticed? Dammit... 50/50?", + L"", + L"", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + L"So that's the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + L"HEY! You put that back right now!", + L"No idea. All of a sudden $VICTIM$ is all drama.", + L"Perhaps we could get a raise to resolve this... issue?", + L"Shut up! There is more than enough loot for all of us!", + L"", + L"", + L"", + + // OPINIONEVENT_WORSTCOMMANDEREVER + L"What a disaster. That was worst command ever, $CAUSE$!", + L"", + L"", L"I don't have to take that from a grunt like you!", L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", - L"Contrary to you, I actually know how to use them.", - L"Don't be such a wuss. This is war!", + L"", + L"", + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Well, we sure aren't going to win the war at this rate...", + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"We will not forget their sacrifice. They died so we could fight on.", + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"", + L"", + L"", - L"I'm doing my job. Get back to yours!", - L"Pah. I think you've had enough.", - L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", - L"Cut it out, $VICTIM$! You clearly don't know when to stop!", - - L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", - L"Depend? It was all your fault!", - L"'Even'? What does that mean?", - L"No I did not!", - - L"It's because you're wrong, that's why.", - L"No. I won't let this go.", - L"As if you had any to start with.", - L"Cut it, drama queen.", - - L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", - L"Oh yeah? Back off, before I cough on you!", - L"How did you get that in the first place? Did you forget to wash your hands again?", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = -{ - L"Oops.", - L"You heard that? Dammit.", - L"Hey, it's for your own good. You'll thank me later.", - L"Can't you two all get along, $VICTIM$?", - - L"I'm sure you'll get your extension soon. You know how odd online banking can be.", - L"They were flanking us, there was no other way!", - L"Oh god. No! What have I done?", - L"It's all this stuff, it's so heavy!", - - L"Oh $VICTIM$, why didn't you say something then?", - L"It's my only weakness, I can't help it!", - L"Hey, I've seen some things man. And some stuff!", - L"You noticed? Dammit... 50/50?", - - L"Well, yeah, NOW that's obvious. Back then it wasn't.", + // OPINIONEVENT_RICHGUY + L"How can $CAUSE$ earn this much? It's not fair!", + L"", + L"", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", L"You don't expect me to complain, do you?", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"Quit whining about the money, you get more than enough yourself!", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Worth it? All you do is pose!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"", + L"", + L"", + + // OPINIONEVENT_BETTERGEAR + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"", + L"", + L"Contrary to you, I actually know how to use them.", L"Well, someone has to use it, right? Better luck next time!", + L"", + L"", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"You're just making up an excuse for your poor marksmanship.", + L"Yeah, this smells of cronyism to me.", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"I'll second that!", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ from now on.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"", + L"", + L"", + + // OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + L"", + L"", + L"Don't be such a wuss. This is war!", L"Oh. Didn't see you for a minute there.", + L"", + L"", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + L"Don't be such a wuss. This is war!", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + L"You are and always will be an insensitive jerk, $CAUSE$.", + L"Sometimes you just have to use your surroundings!", + L"Ehm... what are you two DOING?", + L"This is hardly the time to fondle each other, dammit.", + L"", + L"", + L"", + // OPINIONEVENT_BANDAGED + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"", + L"", + L"I'm doing my job. Get back to yours!", L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"", + L"", + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Patched together again? Good, now move!", + L"You're welcome.", + L"Jeez. Woken up on the wrong foot today?", + L"Talk about a no-nonsense approach...", + L"How did you even get wounded? Where did the attack come from?", + L"You need to be more careful. Now, where did the attack come from?", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_GOOD + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"", + L"", + L"Pah. I think you've had enough.", L"Sure. Bring it on!", + L"", + L"", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Yeah, enough booze for you today.", + L"Hoho, party!", + L"Party pooper!", + L"You sure like to keep a cool head, $CAUSE$.", + L"Alright, ladies, party's over, move on!", + L"Who told you to slack off? You have a job to do!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_SUPER + L"$CAUSE$... you're... you are... hic... you're the best!", + L"", + L"", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"", + L"", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Heeeey... this is actually kinda nice for a change.", + L"'I know discipline', said the clueless drunk...", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Drink one for me too! But not now, because war.", + L"You celebrate already ? This in't over yet. Not by a longshot!", + L"", + L"", + L"", + + // OPINIONEVENT_DRINKBUDDIES_BAD + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + L"", + L"", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + L"", + L"", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + L"Relax, it's just a bit of booze.", + L"Hey keep it down over there, okay?", + L"You're just as drunk. Beat it, &CAUSE$!", + L"Leave alcohol to the big ones, okay?", + L"Later, ok?", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + L"", + L"", + L"", + // OPINIONEVENT_DRINKBUDDIES_WORSE + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"", + L"", + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"", + L"", + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"This party was cool until $CAUSE$ ruined it!", + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"Word!", + L"Why don't you two sober up? You're pretty wasted...", + L"Both of you, shut up! You are a disgrace to this unit!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_US + L"I knew I couldn't depend on you, $CAUSE$!", + L"", + L"", + L"Depend? It was all your fault!", L"Touched a nerve there, didn't I?", + L"", + L"", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"So you depend on others to do your job? Then what good are you?!", + L"Indeed. Way to let $VICTIM$ hang!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Yeah, what's with the attitude?", + L"Zip it, both of you!", + L"Silence, now!", + L"", + L"", + L"", + + // OPINIONEVENT_FOR_US + L"Ha! See? Even $CAUSE$ agrees with me.", + L"", + L"", + L"'Even'? What does that mean?", L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"Don't let it go to your head.", + L"Hey, don't forget about me!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Do I smell trouble here??", + L"This is pointless! Discuss that in private, but not now.", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"", + L"", + L"", + + // OPINIONEVENT_AGAINST_ENEMY + L"Yeah, $CAUSE$ saw you do it!", + L"", + L"", + L"No I did not!", L"And we won't be quiet about it, no sir!", + L"", + L"", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + L"I don't think so...", + L"Yeah, totally!", + L"Hu? You said you did.", + L"Yeah, don't twist what happened!", + L"Who cares? We have a job to do.", + L"If you ladies keep this on, we're going to have a real problem soon.", + L"", + L"", + L"", - L"I'm surpried too, but that's how it is.", + // OPINIONEVENT_FOR_ENEMY + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"", + L"", + L"It's because you're wrong, that's why.", + L"I'm surprised too, but that's how it is.", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"Ugh. What now...", + L"Hum. Never saw that coming.", + L"Oh come down from your high horse, $CAUSE$.", + L"Yeah, you are wrong, $VICTIM$!", + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, very melodramatic. How is any of this relevant?", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_REASON_GOOD + L"Yeah... you're right, $CAUSE$. Peace?", + L"", + L"", + L"No. I won't let this go.", L"Hmm... ok!", - L"Suit yourself then..", - L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"You're not getting away this easy.", + L"Glad you guys are not angry anymore.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"You tell 'em, $CAUSE$!", + L"*Sigh* Shake hands or whatever you people do, and then back to business.", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"", + L"", + L"", + // OPINIONEVENT_SOLVECONFLICT_REASON_BAD + L"No. This is a matter of principle.", + L"", + L"", + L"As if you had any to start with.", + L"Suit yourself then..", + L"", + L"", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"You're just asking for trouble, right?", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Don't be so flippant.", + L"Who needs principles anyway?", + L"Now that this is out of the way, perhaps we could continue?", + L"Shut up, both of you!", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD + L"Alright alright. Jeez. I'm over it, okay?", + L"", + L"", + L"Cut it, drama queen.", + L"As long as it does not happen again.", + L"", + L"", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + L"No reason to be so stiff about it.", + L"Yeah, keep it down, will ya?", + L"Pah. You're the one making all the fuss about it...", + L"Yeah, drop that attitude, $VICTIM$.", + L"*Sigh* More of this?", + L"Why am I even listening to you people...", + L"", + L"", + L"", + + // OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", + L"", + L"", + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", L"The two of us are going to have real problem soon, $VICTIM$.", + L"", + L"", + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", + L"Pfft. Don't make a fuss out of it.", + L"Yeah, you won't boss us around anymore!", + L"You are certainly nobodies superior!", + L"Not sure about that, but yep!", + L"Hey. Hey! Both of you, cut it out! What are you doing?", + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_DISGUSTING + L"Ewww! $CAUSE$ is sick! Get away from me, that looks disgusting!", + L"", + L"", + L"Oh yeah? Back off, before I cough on you!", L"It really is. I... *cough* don't feel so well...", + L"", + L"", + L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", + L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", + L"This does look unhealthy. That better not be contagious!", + L"Stop it! We don't need more of whatever it is you have!", + L"Yeah, there's nothing you can do against this stuff, right?", + L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", + L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", + L"", + L"", + L"", + + // OPINIONEVENT_DISEASE_TREATMENT + L"Thanks, $CAUSE$. I'm already feeling better.", + L"", + L"", + L"How did you get that in the first place? Did you forget to wash your hands again?", L"No problem, we can't have you running around coughing blood, right? Riiight?", + L"", + L"", + L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", + L"Where did you get that stuff from in the first place?", + L"Great. Are you sure it's fully treated now?", + L"The important thing is that it's gone now... It is, right?", + L"I told you people before... this country a dirty place, so beware of what you touch.", + L"We have to be careful. The army isn't the only thing that wants us dead.", + L"Great. Everything done? Then let's get back to shooting stuff!", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_GOOD + L"Nice one, $CAUSE$!", + L"", + L"", + L"Whoa. Are you really getting off on that?", + L"Now THIS is action!", + L"", + L"", + L"$VICTIM$ applauds $CAUSE$'s excessive violence. Does that seem good to you?", + L"This isn't a video game, kid...", + L"That was so wicked!", + L"What are you apologizing for? That was awesome!", + L"You are sick, $VICTIM$.", + L"Killing them is enough. No need to make a show out of it.", + L"Cross us, and this is what you get. Waste the rest of these guys.", + L"", + L"", + L"", + + // OPINIONEVENT_BRUTAL_BAD + L"Dammit, $CAUSE$, your supposed to kill them, not evaporate them!", + L"", + L"", + L"Is there a difference?", + L"Oops. This thing is powerful!", + L"", + L"", + L"$VICTIM$ is appalled by $CAUSE$'s excessive violence. What do you think?", + L"Don't tell me you've never seen blood before...", + L"That was a bit excessive...", + L"Does that mean you aren't even remotely familiar with your gun?", + L"On the plus side, I doubt this guy is going to complain.", + L"Don't waste ammunition, $CAUSE$.", + L"They put up a fight, we put them in a bag. End of story.", + L"", + L"", + L"", + + // OPINIONEVENT_TEACHER + L"Thanks for giving me a few pointers, $CAUSE$. I've learned a lot from you.", + L"", + L"", + L"About that... you still have a lot to learn, $VICTIM$.", + L"You're welcome!", + L"", + L"", + L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?", + L"At some point you'll have to do on your own though.", + L"Yeah, you better stick to $CAUSE$.", + L"Nah, $VICTIM_GENDER$ is doing fine.", + L"Yes, $VICTIM_GENDER$ still needs training.", + L"This training is a good preparation, keep up the good work.", + L"We need everybody at full capacity if we're going to win this campaign, so keep it up.", + L"", + L"", + L"", }; -// TODO.Translate -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = { L"What?!", L"No!", @@ -9340,330 +9817,42 @@ STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = L"Back off!", L"Lies, lies, lies...", + L"No way!", + L"So not true.", + L"That is so not true.", L"I know what I saw.", + + L"I don't know what $INTERJECTOR_GENDER$ is talking off.", + L"Don't listen to $INTERJECTOR_PRONOUN$!", + L"Nope.", + L"You are mistaken.", }; -// TODO.Translate -STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = { - L"Ha!", - L"See?", L"I knew you'd back me, $INTERJECTOR$", L"I knew $INTERJECTOR$ would back me.", + L"What $INTERJECTOR$ said.", + L"What $INTERJECTOR_GENDER$ said.", L"Thanks, $INTERJECTOR$!", L"Once again I'm right!", - L"See, $VICTIM$? I am right!", + L"See, $CAUSE$? I am right!", L"Once again $SPEAKER$ is right!", - L"Indeed.", - L"Yup.", L"Aye.", - L"What $INTERJECTOR$ said.", + L"Yup.", + L"Yep", + L"Yes.", + + L"Indeed.", + L"True.", + L"Ha!", + L"See?", + + L"Exactly!", }; -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = -{ - L"$CAUSE$ has shot $VICTIM$. What do you do?", - L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", - L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", - L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", - - L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", - L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", - L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", - L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", - - L"$VICTIM$ wants $CAUSE$'s food. What do you do?", - L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", - L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", - L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", - - L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", - L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", - L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", - - L"$CAUSE$ has bandaged $VICTIM$. What do you do?", - L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", - L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", - L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", - - L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", - L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", - L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", - L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", - - L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", - L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", - L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", - L"$VICTIM$ was reined in by $CAUSE$. What do you do?", - - L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", - L"$VICTIM$ is offended by $CAUSE$ diseases. What do you do?", - L"$VICTIM$ has treated $CAUSE$'s diseases. What do you do?", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = -{ - L"Nah, that must have been enemy fire!", - L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", - L"Then stop giving reasons for that!", - L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", - - L"You are still getting paid, no? What does it matter as long as you get the money?", - L"You know you can go back if you want... nobody's stopping you.", - L"Better safe than sorry I say...", - L"We leave nobody behind, not even $CAUSE$!", - - L"We all get the same. If you used up yours already that's your problem.", - L"What does it even matter to you? Don't you have something to do?", - L"Hey, $CAUSE$ needs to ease the stress, ok?", - L"If you don't have any proof, don't throw around accusations, $VICTIM$.", - - L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", - L"Quit whining about the money, you get more than enough yourself!", - L"You're just making up an excuse for your poor marksmanship.", - L"Don't be such a wuss. This is war!", - - L"Patched together again? Good, now move!", - L"Yeah, enough booze for you today.", - L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", - L"Relax, it's just a bit of booze", - - L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", - L"So you depend on others to do your job? Then what good are you?!", - L"Don't let it go to your head.", - L"I don't think so...", - - L"Ugh. What now...", - L"You're not getting away this easy.", - L"You're just asking for trouble, right?", - L"No reason to be so stiff about it.", - - L"Pfft. Don't make a fuss out of it.", - L"Stop behaving like a first grader. We need to get $CAUSE$ to a doctor!", - L"Where did you get that stuff from in the first place?", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = -{ - L"Yeah, I saw it too!", - L"Yeah, mind your own business, $CAUSE$!", - L"Drop it, $CAUSE$, who are you to tell us hat to do?!", - L"Yeah, you guys are ugly!", - - L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", - L"We were rockin' it until that point.", - L"Yeah. The poor sod never had a chance. Damn.", - L"We have to move fast, the enemy won't wait for us!", - - L"If $CAUSE$ shares, I want some too!", - L"Really $CAUSE$. This is a military organization and not a ward.", - L"How unprofessional.", - L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", - - L"Well, we aren't going to win this war at this rate...", - L"In all honesty, $VICTIM$, I think you should adjust your rate!", - L"Yeah, this smells of cronyism to me.", - L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", - - L"It'S good to have someone watching your back. That's what teamwork is all about.", - L"Hoho, party!", - L"Heeeey... this is actually kinda nice for a change.", - L"Hey keep it down over there, okay?", - - L"This party was cool until $CAUSE$ ruined it!", - L"Indeed. Way to let $VICTIM$ hang!", - L"Hey, don't forget about me!", - L"Yeah, totally!", - - L"Hum. Never saw that coming.", - L"Glad you guys are not angry anymore.", - L"Guess you're not getting away that easy, $CAUSE$.", - L"Yeah, keep it down, will ya?", - - L"Yeah, you won't boss us around anymore!", - L"This does look unhealthy. That better not be contagious!", - L"Great. Are you sure it's fully treated now?", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = -{ - L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", - L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", - L"You won't let that stand? Cute. Who ever made you the boss?", - L"Then you should change your business. 'Cause its bad.", - - L"Yeah. All that worth hasn't shown yet though.", - L"Oh, now YOU got us out? By being the first to leave? How noble of you.", - L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", - L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", - - L"Why do you have so much food anyway? Do I smell extra rations there?.", - L"Well, we are pros, an you're not, $CAUSE$.", - L"This is war and not a stoner party. Cut it out, $CAUSE$!", - L"HEY! You put that back right now!", - - L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", - L"Worth it? All you do is pose!", - L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", - L"You are and always will be an insensitive jerk, $CAUSE$.", - - L"Jeez. Woken up on the wrong foot today?", - L"Party pooper!", - L"'I know discipline', said the clueless drunk...", - L"You're just as drunk. Beat it, &CAUSE$!", - - L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", - L"This isn't some schoolyard sympathy crap. It WAS your fault!", - L"Apparently, sometimes even $CAUSE$ is deemed important...", - L"Hu? You said you did.", - - L"Oh come down from your high horse, $CAUSE$.", - L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", - L"Don't be so flippant.", - L"Pah. You're the one making all the fuss about it...", - - L"You are certainly nobodies superior!", - L"Stop it! We don't need more of whatever it is you have!", - L"The important thing is that it's gone now... It is, right?", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = -{ - L"I saw it, it was clearly enemy fire!", - L"Yeah. Man up!", - L"Agreed. We can't let our guard down for a single moment!", - L"What's that to you, $VICTIM$?", - - L"Aww, that burns, doesn't it, $VICTIM$?", - L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", - L"An you took him down nice and clean, good job!", - L"Aye, stop complaining. We go through this together or we don't do it at all.", - - L"Right, everyone got enough back at the base...", - L"Don't be such a snob, $VICTIM$.", - L"Hehe. So true.", - L"No idea. All of a sudden $VICTIM$ is all drama.", - - L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", - L"Relax. At least some of us appreciate your service, $CAUSE$.", - L"I'll second that!", - L"Sometimes you just have to use your surroundings!", - - L"Talk about a no-nonsense approach...", - L"You sure like to keep a cool head, $CAUSE$.", - L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", - L"Leave alcohol to the big ones, okay?", - - L"Word!", - L"Yeah, what's with the attitude?", - L"Do I smell trouble here??", - L"Yeah, don't twist what happened!", - - L"Yeah, you are wrong, $VICTIM$!", - L"You tell 'em, $CAUSE$!", - L"Who needs principles anyway?", - L"Yeah, drop that attitude, $VICTIM$.", - - L"Not sure about that, but yep!", - L"Yeah, there's nothing you can do against this stuff, right?", - L"I told you pople before... this country a dirty place, so beware of what you touch.", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = -{ - L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", - L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", - L"Can't you two sort this out?", - L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", - - L"We have limited funds. Someone needs to get paid first, right?", - L"We're still alive, this is what counts.", - L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", - L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", - - L"There's enough food left at the base, so no need to fight, ok?", - L"Uhm. Is $CAUSE_GENDER$ okay?", - L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", - L"Perhaps we could get a raise to resolve this... issue?", - - L"We will not forget their sacrifice. They died so we could fight on.", - L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", - L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", - L"Ehm... what are you two DOING?", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"Drink one for me too! But not now, because war.", - L"Later, ok?", - - L"Why don#t you two sober up? You're pretty wasted...", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"Shut up, both of you!", - L"Sigh. More of this?", - - L"Hey. Hey! Both of you, cut it out! What are you doing?", - L"The important thing is to get $CAUSE$ to a doctor, and to make sure $CAUSE_GENDER$ doesn't infect anybody else.", - L"We have to be careful. The army isn't the only thing that wants us dead.", -}; - -// TODO.Translate -STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = -{ - L"This is war! People get shot all the time! Speaking of... engage!", - L"This again? Keep your bickering to yourself, we have no time for this!", - L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", - L"Nobody wants to hear all this crap...", - - L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", - L"The more pressing issue is when will we go back, and finish the job?", - L"Who cares? Can't make a cake without breaking a few eggs.", - L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", - - L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", - L"Bla bla blah. Another notable moment of the crazies squad.", - L"You can inject yourself with whatever you like, but only after the battle is over.", - L"Shut up! There is more than enough loot for all of us!", - - L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", - L"Everybody gets what the deserve. If you complain, you deserve less.", - L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", - L"This is hardly the time to fondle each other, dammit.", - - L"How did you even get wounded? Where did the attack come from?", - L"Alright, ladies, party's over, move on!", - L"You celebrate already? This in't over yet. Not by a longshot!", - L"We might've won this battle, but not this godamn war. So move it, soldier!", - - L"Both of you, shut up! You are a disgrace to this unit!", - L"Zip it, both of you!", - L"$VICTIM$! $CAUSE$! Less talk, more action, please!", - L"Who cares? We have a job to do.", - - L"Can I shut down squad radio, so I don't have to listen to you?", - L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", - L"shut up, both of you!", - L"Sigh. More of this?", - - L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", - L"Stop whining! $CAUSE$, get that treated, and the rest of you, back to business!", - L"Great. Everything done? Then let's get back to shooting stuff!", -}; - -// TODO.Translate STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = { L"That's right!", @@ -9683,9 +9872,14 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = L"Once again, $CAUSE$ is to blame.", L"I couldn't have said it better myself.", + L"That is exactly what happened.", + L"Agreed!", + + L"Yup.", + L"True.", + L"Bingo.", }; -// TODO.Translate STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = { L"Now wait a minute...", @@ -9705,9 +9899,13 @@ STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = L"You are wrong!", L"Me and $CAUSE$ would never do such a thing.", + L"Nah, can't be.", + L"I don't think so.", + + L"Why bring that up now?", + L"Really, $VICTIM$? Is this necessary?", }; -// TODO.Translate STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = { L"Keep silent",