New feature: new drug system (by Flugente)

- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950

WARNING! This will break savegame compatibility!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-27 13:22:35 +00:00
parent 4f120f152f
commit fc88abaa5b
24 changed files with 908 additions and 426 deletions
+8 -2
View File
@@ -2958,7 +2958,10 @@ void RenderSMPanel( BOOLEAN *pfDirty )
if ( MercUnderTheInfluence( gpSMCurrentMerc ) )
{
SetFontBackground( FONT_MCOLOR_BLACK );
SetFontForeground( FONT_MCOLOR_LTBLUE );
//SetFontForeground( FONT_MCOLOR_LTBLUE );
// Flugente: new colour for being drugged, as blue on black was hard to see
SetRGBFontForeground( 250, 5, 250 );
}
else if ( gpSMCurrentMerc->bStealthMode )
{
@@ -5469,7 +5472,10 @@ void RenderTEAMPanel( BOOLEAN fDirty )
if ( MercUnderTheInfluence( pSoldier ) )
{
SetFontBackground( FONT_MCOLOR_BLACK );
SetFontForeground( FONT_MCOLOR_LTBLUE );
//SetFontForeground( FONT_MCOLOR_LTBLUE );
// Flugente: new colour for being drugged, as blue on black was hard to see
SetRGBFontForeground( 250, 5, 250 );
}
else if ( pSoldier->bStealthMode )
{