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New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. - Control effect magnitude in Drugs.xml. Added new drugs in Items.xml. - gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory. - see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950 WARNING! This will break savegame compatibility! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2958,7 +2958,10 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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if ( MercUnderTheInfluence( gpSMCurrentMerc ) )
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{
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SetFontBackground( FONT_MCOLOR_BLACK );
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SetFontForeground( FONT_MCOLOR_LTBLUE );
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//SetFontForeground( FONT_MCOLOR_LTBLUE );
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// Flugente: new colour for being drugged, as blue on black was hard to see
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SetRGBFontForeground( 250, 5, 250 );
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}
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else if ( gpSMCurrentMerc->bStealthMode )
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{
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@@ -5469,7 +5472,10 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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if ( MercUnderTheInfluence( pSoldier ) )
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{
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SetFontBackground( FONT_MCOLOR_BLACK );
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SetFontForeground( FONT_MCOLOR_LTBLUE );
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//SetFontForeground( FONT_MCOLOR_LTBLUE );
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// Flugente: new colour for being drugged, as blue on black was hard to see
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SetRGBFontForeground( 250, 5, 250 );
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}
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else if ( pSoldier->bStealthMode )
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{
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