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New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. - Control effect magnitude in Drugs.xml. Added new drugs in Items.xml. - gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory. - see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950 WARNING! This will break savegame compatibility! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -943,6 +943,8 @@ typedef struct
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BOOLEAN tripwireactivation; // item (mine) can be activated by nearby tripwire
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BOOLEAN tripwire; // item is tripwire
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BOOLEAN directional; // item is a directional mine/bomb (actual direction is set upon planting)
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UINT32 drugtype; // this flagmask determines what different components are used in a drug, which results in different effects
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} INVTYPE;
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