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New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. - Control effect magnitude in Drugs.xml. Added new drugs in Items.xml. - gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory. - see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950 WARNING! This will break savegame compatibility! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3235,6 +3235,15 @@ void InternalSelectSoldier( UINT16 usSoldierID, BOOLEAN fAcknowledge, BOOLEAN fF
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}
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break;
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default:
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// Flugente: drugs can temporarily cause a merc to go psycho
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if ( MercUnderTheInfluence(pSoldier, DRUG_TYPE_PSYCHO) )
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{
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if ( Random( 50 ) == 0 )
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
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pSoldier->usQuoteSaidFlags |= SOLDIER_QUOTE_SAID_PERSONALITY;
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}
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}
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break;
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}
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}
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