New feature: new drug system (by Flugente)

- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950

WARNING! This will break savegame compatibility!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-27 13:22:35 +00:00
parent 4f120f152f
commit fc88abaa5b
24 changed files with 908 additions and 426 deletions
+4 -3
View File
@@ -152,12 +152,13 @@ INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier )
if (pSoldier->ubProfile != NO_PROFILE)
{
if ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == CLAUSTROPHOBIC) && pSoldier->bActive && pSoldier->bInSector && gbWorldSectorZ > 0)
// Flugente: drugs can temporarily cause a merc to be claustrophobic
if ( ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == CLAUSTROPHOBIC) || MercUnderTheInfluence(pSoldier, DRUG_TYPE_CLAUSTROPHOBIC) ) && pSoldier->bActive && pSoldier->bInSector && gbWorldSectorZ > 0)
{
// claustrophobic!
iEffExpLevel -= 2;
}
else if ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == FEAR_OF_INSECTS) && MercIsInTropicalSector( pSoldier ) )
else if ( ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == FEAR_OF_INSECTS) || MercUnderTheInfluence(pSoldier, DRUG_TYPE_FEAROFINSECTS) )&& MercIsInTropicalSector( pSoldier ) )
{
// SANDRO - fear of insects, and we are in tropical sector
iEffExpLevel -= 1;
@@ -564,7 +565,7 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
iChance -= 15;
}
// also added a small penalty for fear of insects in tropical sectors
else if ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == FEAR_OF_INSECTS) && MercIsInTropicalSector( pSoldier ))
else if ( ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == FEAR_OF_INSECTS) || MercUnderTheInfluence(pSoldier, DRUG_TYPE_FEAROFINSECTS) ) && MercIsInTropicalSector( pSoldier ))
{
// fear of insects, and we are in tropical sector
iChance -= 5;