New feature: new drug system (by Flugente)

- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950

WARNING! This will break savegame compatibility!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-27 13:22:35 +00:00
parent 4f120f152f
commit fc88abaa5b
24 changed files with 908 additions and 426 deletions
+3 -1
View File
@@ -55,6 +55,7 @@
#include "Player Command.h"
#include "strategic.h"
#include "strategicmap.h" // added by SANDRO
#include "drugs and alcohol.h" // added by Flugente
#endif
#include "aim.h"
@@ -2041,7 +2042,8 @@ BOOLEAN DoesMercHaveABuddyOnTheTeam( UINT8 ubMercID )
BOOLEAN MercIsHot( SOLDIERTYPE * pSoldier )
{
// SANDRO - added argument
if ( pSoldier->ubProfile != NO_PROFILE && gMercProfiles[ pSoldier->ubProfile ].bDisability == HEAT_INTOLERANT && !pSoldier->MercInWater())
// Flugente: drugs can temporarily cause a merc to be heat intolerant
if ( pSoldier->ubProfile != NO_PROFILE && (gMercProfiles[ pSoldier->ubProfile ].bDisability == HEAT_INTOLERANT || MercUnderTheInfluence(pSoldier, DRUG_TYPE_HEATINTOLERANT) ) && !pSoldier->MercInWater())
{
if ((pSoldier->bSectorZ > 0) || (guiEnvWeather & ( WEATHER_FORECAST_SHOWERS | WEATHER_FORECAST_THUNDERSHOWERS )))
{