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New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. - Control effect magnitude in Drugs.xml. Added new drugs in Items.xml. - gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory. - see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950 WARNING! This will break savegame compatibility! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -65,6 +65,7 @@ typedef PARSE_STAGE;
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#define MAGAZINESFILENAME "Magazines.xml"
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#define ARMOURSFILENAME "Armours.xml"
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#define EXPLOSIVESFILENAME "Explosives.xml"
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#define DRUGSFILENAME "Drugs.xml"
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#define AMMOFILENAME "AmmoStrings.xml"
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#define AMMOTYPESFILENAME "AmmoTypes.xml"
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#define INCOMPATIBLEATTACHMENTSFILENAME "IncompatibleAttachments.xml"
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@@ -296,6 +297,10 @@ extern BOOLEAN WriteMercStartingGearStats();
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extern BOOLEAN ReadInExplosiveStats(STR fileName);
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extern BOOLEAN WriteExplosiveStats();
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// Flugente: externalisation of drugs
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extern BOOLEAN ReadInDrugsStats(STR fileName);
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extern BOOLEAN WriteDrugsStats();
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extern BOOLEAN ReadInAmmoStats(STR fileName);
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extern BOOLEAN WriteAmmoStats();
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