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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2767,7 +2767,7 @@ void AddNewItemToSelectedMercsInventory( BOOLEAN fCreate )
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//randomize the status on non-ammo items.
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if( !(Item[ gpSelected->pDetailedPlacement->Inv[ gbMercSlotTypes[ gbCurrSelect ] ].usItem ].usItemClass & IC_AMMO) )
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gpSelected->pDetailedPlacement->Inv[ gbMercSlotTypes[ gbCurrSelect ] ].bStatus[0] = (INT8)(80 + Random( 21 ));
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gpSelected->pDetailedPlacement->Inv[ gbMercSlotTypes[ gbCurrSelect ] ].ItemData.Generic.bStatus[0] = (INT8)(80 + Random( 21 ));
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if( gusMercsNewItemIndex )
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{
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