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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-11
@@ -2543,12 +2543,12 @@ void RenderInventoryForCharacter( INT32 iId, INT32 iSlot )
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for( cnt = 0; cnt < pSoldier->inv[ ubCounter ].ubNumberOfObjects; cnt++ )
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{
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// get total ammo
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iTotalAmmo+= pSoldier->inv[ ubCounter ].ubShotsLeft[cnt];
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iTotalAmmo+= pSoldier->inv[ ubCounter ].ItemData.Ammo.ubShotsLeft[cnt];
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}
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}
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else
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{
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iTotalAmmo= pSoldier->inv[ ubCounter ].ubShotsLeft[ 0 ];
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iTotalAmmo= pSoldier->inv[ ubCounter ].ItemData.Ammo.ubShotsLeft[ 0 ];
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}
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swprintf( sString, L"%d/%d", iTotalAmmo, ( pSoldier->inv[ ubCounter ].ubNumberOfObjects * Magazine[ Item[pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubMagSize ) );
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@@ -2557,7 +2557,7 @@ void RenderInventoryForCharacter( INT32 iId, INT32 iSlot )
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}
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else
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{
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swprintf( sString, L"%2d%%%%", pSoldier->inv[ ubCounter ].bStatus[0] );
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swprintf( sString, L"%2d%%%%", pSoldier->inv[ ubCounter ].ItemData.Generic.bStatus[0] );
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FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
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( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
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@@ -6439,7 +6439,7 @@ INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier )
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{
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if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
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{
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iCurrentAmount += pSoldier->inv[ iCurrentPocket ].uiMoneyAmount;
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iCurrentAmount += pSoldier->inv[ iCurrentPocket ].ItemData.Money.uiMoneyAmount;
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}
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}
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@@ -6468,15 +6468,15 @@ BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalanc
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{
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// is there more left to go, or does this pocket finish it off?
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if( pSoldier->inv[ iCurrentPocket ].uiMoneyAmount > ( UINT32 )iAmountLeftToTake )
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if( pSoldier->inv[ iCurrentPocket ].ItemData.Money.uiMoneyAmount > ( UINT32 )iAmountLeftToTake )
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{
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pSoldier->inv[ iCurrentPocket ].uiMoneyAmount -= iAmountLeftToTake;
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pSoldier->inv[ iCurrentPocket ].ItemData.Money.uiMoneyAmount -= iAmountLeftToTake;
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iAmountLeftToTake = 0;
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}
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else
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{
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iAmountLeftToTake -= pSoldier->inv[ iCurrentPocket ].uiMoneyAmount;
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pSoldier->inv[ iCurrentPocket ].uiMoneyAmount = 0;
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iAmountLeftToTake -= pSoldier->inv[ iCurrentPocket ].ItemData.Money.uiMoneyAmount;
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pSoldier->inv[ iCurrentPocket ].ItemData.Money.uiMoneyAmount = 0;
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//Remove the item out off the merc
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RemoveObjectFromSlot( pSoldier, (INT8)iCurrentPocket, &ObjectToRemove );
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@@ -6529,9 +6529,9 @@ BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalanc
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// set up money object
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pMoneyObject.usItem = MONEY;
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pMoneyObject.ubNumberOfObjects = 1;
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pMoneyObject.bMoneyStatus = 100;
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pMoneyObject. bStatus[0] = 100;
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pMoneyObject.uiMoneyAmount = iCurrentBalance;
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pMoneyObject.ItemData.Money.bMoneyStatus = 100;
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//pMoneyObject.ItemData.Generic.bStatus[0] = 100; // Isn't this the same as the previous line?
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pMoneyObject.ItemData.Money.uiMoneyAmount = iCurrentBalance;
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// now auto place money object
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