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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -189,7 +189,7 @@ void BobbyRayPurchaseEventCallback( UINT8 ubOrderID )
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{
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// Empty out the bullets put in by CreateItem(). We now sell all guns empty of bullets. This is done for BobbyR
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// simply to be consistent with the dealers in Arulco, who must sell guns empty to prevent ammo cheats by players.
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Object.ubGunShotsLeft = 0;
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Object.ItemData.Gun.ubGunShotsLeft = 0;
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}
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ubItemsDelivered = 0;
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@@ -220,11 +220,11 @@ void BobbyRayPurchaseEventCallback( UINT8 ubOrderID )
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if (usStandardMapPos == LOST_SHIPMENT_GRIDNO)
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{
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// damage the item a random amount!
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Object.bStatus[0] = (INT8) ( ( (70 + Random( 11 )) * (INT32) Object.bStatus[0] ) / 100 );
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Object.ItemData.Generic.bStatus[0] = (INT8) ( ( (70 + Random( 11 )) * (INT32) Object.ItemData.Generic.bStatus[0] ) / 100 );
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// make damn sure it can't hit 0
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if (Object.bStatus[0] == 0)
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if (Object.ItemData.Generic.bStatus[0] == 0)
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{
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Object.bStatus[0] = 1;
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Object.ItemData.Generic.bStatus[0] = 1;
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}
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AddItemToPool( usMapPos, &Object, -1, 0, 0, 0 );
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}
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@@ -254,11 +254,11 @@ void BobbyRayPurchaseEventCallback( UINT8 ubOrderID )
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if (usStandardMapPos == LOST_SHIPMENT_GRIDNO)
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{
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// damage the item a random amount!
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Object.bStatus[0] = (INT8) ( ( (70 + Random( 11 )) * (INT32) Object.bStatus[0] ) / 100 );
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Object.ItemData.Generic.bStatus[0] = (INT8) ( ( (70 + Random( 11 )) * (INT32) Object.ItemData.Generic.bStatus[0] ) / 100 );
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// make damn sure it can't hit 0
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if (Object.bStatus[0] == 0)
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if (Object.ItemData.Generic.bStatus[0] == 0)
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{
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Object.bStatus[0] = 1;
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Object.ItemData.Generic.bStatus[0] = 1;
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}
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memcpy( &pObject[ uiCount ], &Object, sizeof( OBJECTTYPE ) );
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uiCount++;
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@@ -559,7 +559,7 @@ void CheckForKingpinsMoneyMissing( BOOLEAN fFirstCheck )
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// loop through all items, look for ownership
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if ( gWorldItems[ uiLoop ].fExists && gWorldItems[ uiLoop ].o.usItem == MONEY )
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{
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uiTotalCash += gWorldItems[uiLoop].o.uiMoneyAmount;
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uiTotalCash += gWorldItems[uiLoop].o.ItemData.Money.uiMoneyAmount;
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}
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}
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@@ -1043,14 +1043,14 @@ void CheckForMissingHospitalSupplies( void )
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for ( uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ )
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{
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// loop through all items, look for ownership
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if ( gWorldItems[ uiLoop ].fExists && gWorldItems[ uiLoop ].o.usItem == OWNERSHIP && gWorldItems[ uiLoop ].o.ubOwnerCivGroup == DOCTORS_CIV_GROUP )
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if ( gWorldItems[ uiLoop ].fExists && gWorldItems[ uiLoop ].o.usItem == OWNERSHIP && gWorldItems[ uiLoop ].o.ItemData.Owner.ubOwnerCivGroup == DOCTORS_CIV_GROUP )
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{
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GetItemPool( gWorldItems[ uiLoop ].sGridNo, &pItemPool, 0 ) ;
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while( pItemPool )
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{
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pObj = &( gWorldItems[ pItemPool->iItemIndex ].o );
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if ( pObj->bStatus[ 0 ] > 60 )
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if ( pObj->ItemData.Generic.bStatus[ 0 ] > 60 )
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{
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if ( Item[pObj->usItem].firstaidkit || Item[pObj->usItem].medicalkit || pObj->usItem == REGEN_BOOSTER || pObj->usItem == ADRENALINE_BOOSTER )
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{
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