Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+2 -2
View File
@@ -1240,8 +1240,8 @@ int ArmsDealerItemQsortCompare(const void *pArg1, const void *pArg2)
usItem1Index = ( ( INVENTORY_IN_SLOT * ) pArg1 ) -> sItemIndex;
usItem2Index = ( ( INVENTORY_IN_SLOT * ) pArg2 ) -> sItemIndex;
ubItem1Quality = ( ( INVENTORY_IN_SLOT * ) pArg1 ) -> ItemObject.bStatus[ 0 ];
ubItem2Quality = ( ( INVENTORY_IN_SLOT * ) pArg2 ) -> ItemObject.bStatus[ 0 ];
ubItem1Quality = ( ( INVENTORY_IN_SLOT * ) pArg1 ) -> ItemObject.ItemData.Generic.bStatus[ 0 ];
ubItem2Quality = ( ( INVENTORY_IN_SLOT * ) pArg2 ) -> ItemObject.ItemData.Generic.bStatus[ 0 ];
return( CompareItemsForSorting( usItem1Index, usItem2Index, ubItem1Quality, ubItem2Quality ) );
}