Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+3 -3
View File
@@ -178,12 +178,12 @@ BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject )
if ( ubDrugType == DRUG_TYPE_REGENERATION )
{
// each use of a regen booster over 1, each day, reduces the effect
bRegenPointsGained = REGEN_POINTS_PER_BOOSTER * pObject->bStatus[0] / 100;
bRegenPointsGained = REGEN_POINTS_PER_BOOSTER * pObject->ItemData.Generic.bStatus[0] / 100;
// are there fractional %s left over?
if ( ( pObject->bStatus[0] % (100 / REGEN_POINTS_PER_BOOSTER ) ) != 0 )
if ( ( pObject->ItemData.Generic.bStatus[0] % (100 / REGEN_POINTS_PER_BOOSTER ) ) != 0 )
{
// chance of an extra point
if ( PreRandom( 100 / REGEN_POINTS_PER_BOOSTER ) < (UINT32) ( pObject->bStatus[0] % (100 / REGEN_POINTS_PER_BOOSTER ) ) )
if ( PreRandom( 100 / REGEN_POINTS_PER_BOOSTER ) < (UINT32) ( pObject->ItemData.Generic.bStatus[0] % (100 / REGEN_POINTS_PER_BOOSTER ) ) )
{
bRegenPointsGained++;
}