Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+2 -2
View File
@@ -364,7 +364,7 @@ void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sY
}
else
{
sValue = pObject->bStatus[ ubStatus ];
sValue = pObject->ItemData.Generic.bStatus[ ubStatus ];
}
// Adjust for ammo, other thingys..
@@ -375,7 +375,7 @@ void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sY
if ( sValue < 0 )
{
sValue = pObject->ubShotsLeft[0] * 100 / Magazine[ Item[ pObject->usItem ].ubClassIndex ].ubMagSize;
sValue = pObject->ItemData.Ammo.ubShotsLeft[0] * 100 / Magazine[ Item[ pObject->usItem ].ubClassIndex ].ubMagSize;
DebugMsg ( TOPIC_JA2, DBG_LEVEL_3, String("Ammo status: shots left %d * 100 / Mag Size %d = value %d",pObject->ubShotsLeft[0],Magazine[ Item[ pObject->usItem ].ubClassIndex ].ubMagSize,sValue ));
}
if ( sValue > 100 )