Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+1 -1
View File
@@ -199,7 +199,7 @@ BOOLEAN KeyExistsInInventory( SOLDIERTYPE *pSoldier, UINT8 ubKeyID )
{
if (Item[pSoldier->inv[ubLoop].usItem].usItemClass == IC_KEY)
{
if ( (pSoldier->inv[ubLoop].ubKeyID == ubKeyID) || (ubKeyID == ANYKEY) )
if ( (pSoldier->inv[ubLoop].ItemData.Key.ubKeyID == ubKeyID) || (ubKeyID == ANYKEY) )
{
// there's the key we want!
return( TRUE );