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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -199,7 +199,7 @@ BOOLEAN KeyExistsInInventory( SOLDIERTYPE *pSoldier, UINT8 ubKeyID )
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{
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if (Item[pSoldier->inv[ubLoop].usItem].usItemClass == IC_KEY)
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{
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if ( (pSoldier->inv[ubLoop].ubKeyID == ubKeyID) || (ubKeyID == ANYKEY) )
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if ( (pSoldier->inv[ubLoop].ItemData.Key.ubKeyID == ubKeyID) || (ubKeyID == ANYKEY) )
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{
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// there's the key we want!
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return( TRUE );
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