Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+2 -2
View File
@@ -939,8 +939,8 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
if ( Item[pObj->usItem].damageable && Item[pObj->usItem].usItemClass != IC_THROWING_KNIFE ) // Madd: drop crappier items from enemies on higher difficulty levels - note the quick fix for throwing knives
{
pObj->bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
pObj->bStatus[0] = min(max(pObj->bStatus[0],1),100); // never below 1% or above 100%
pObj->ItemData.Generic.bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
pObj->ItemData.Generic.bStatus[0] = min(max(pObj->ItemData.Generic.bStatus[0],1),100); // never below 1% or above 100%
}
}