Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+1 -1
View File
@@ -258,7 +258,7 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
// this should never happen, but might as well check...
iSkill = 0;
}
iSkill = iSkill * pSoldier->inv[bSlot].bStatus[0] / 100;
iSkill = iSkill * pSoldier->inv[bSlot].ItemData.Generic.bStatus[0] / 100;
break;
case ATTACHING_DETONATOR_CHECK:
case ATTACHING_REMOTE_DETONATOR_CHECK: