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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -258,7 +258,7 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
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// this should never happen, but might as well check...
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iSkill = 0;
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}
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iSkill = iSkill * pSoldier->inv[bSlot].bStatus[0] / 100;
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iSkill = iSkill * pSoldier->inv[bSlot].ItemData.Generic.bStatus[0] / 100;
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break;
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case ATTACHING_DETONATOR_CHECK:
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case ATTACHING_REMOTE_DETONATOR_CHECK:
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