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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1156,8 +1156,8 @@ BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOO
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{
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if( pSoldier->sInsertionGridNo == NOWHERE )
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{ //Add the soldier to the respective entrypoint. This is an error condition.
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// So treat it like an error already then!
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Assert(0);
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}
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if( pSoldier->uiStatusFlags & SOLDIER_VEHICLE )
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{
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