Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+1 -1
View File
@@ -3749,7 +3749,7 @@ BOOLEAN CheckForImproperFireGunEnd( SOLDIERTYPE *pSoldier )
}
// Check single hand for jammed status, ( or ammo is out.. )
if ( pSoldier->inv[ HANDPOS ].bGunAmmoStatus < 0 || pSoldier->inv[ HANDPOS ].ubGunShotsLeft == 0 )
if ( pSoldier->inv[ HANDPOS ].ItemData.Gun.bGunAmmoStatus < 0 || pSoldier->inv[ HANDPOS ].ItemData.Gun.ubGunShotsLeft == 0 )
{
// If we have 2 pistols, donot go back!
if ( Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass != IC_GUN )