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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3749,7 +3749,7 @@ BOOLEAN CheckForImproperFireGunEnd( SOLDIERTYPE *pSoldier )
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}
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// Check single hand for jammed status, ( or ammo is out.. )
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if ( pSoldier->inv[ HANDPOS ].bGunAmmoStatus < 0 || pSoldier->inv[ HANDPOS ].ubGunShotsLeft == 0 )
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if ( pSoldier->inv[ HANDPOS ].ItemData.Gun.bGunAmmoStatus < 0 || pSoldier->inv[ HANDPOS ].ItemData.Gun.ubGunShotsLeft == 0 )
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{
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// If we have 2 pistols, donot go back!
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if ( Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass != IC_GUN )
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