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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -354,7 +354,7 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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}
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}
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// Copy the items over for thew soldier, only if we have a valid profile id!
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// Copy the items over for the soldier, only if we have a valid profile id!
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if ( pCreateStruct->ubProfile != NO_PROFILE )
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CopyProfileItems( &Soldier, pCreateStruct );
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@@ -2712,12 +2712,12 @@ void CopyProfileItems( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruc
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if ( uiMoneyLeft > uiMoneyLimitInSlot )
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{
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// fill pocket with money
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pSoldier->inv[ bSlot ].uiMoneyAmount = uiMoneyLimitInSlot;
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pSoldier->inv[ bSlot ].ItemData.Money.uiMoneyAmount = uiMoneyLimitInSlot;
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uiMoneyLeft -= uiMoneyLimitInSlot;
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}
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else
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{
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pSoldier->inv[ bSlot ].uiMoneyAmount = uiMoneyLeft;
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pSoldier->inv[ bSlot ].ItemData.Money.uiMoneyAmount = uiMoneyLeft;
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// done!
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break;
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}
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